Orc, Red; CR: 1; XP: 400; Orc fighter 2 Align: CE; Medium humanoid
Init: +0; Senses: darkvision 60 ft.; Perception +0
DEFENSE: AC: 16; TAC: 10; FFAC: 16; HD: 2d10+4; HP: 23; Saves: For: +5, Ref: +0, Will: +0; +2 vs poison, spells, and spell-like abilities, +3 vs. fear effects, Defensive abilities: ferocity
OFFENSE: Speed: 30 ft.; Melee: falchion +4 (2d4+2/18-20); Ranged: javelin +2 (1d6+1)
Statistics: Str: 13; Dex: 11; Con: 14; Int: 11; Wis: 10; Cha: 6; BAB: +2; CMB: +3; CMD: 13 (15 vs. overrun,17 vs. trip, 19 vs. bull rush)
Feats: Weapon Focus (falchion), Power Attack, Toughness
Skills: (2+Int/HD) Climb (S)(c) +6, Craft ( ) (I)(c), Handle Animal (Ch*)(c), Intimidate (Ch)(c)+3, Perception (W) +0, Profession ( ) (W*)(c), Ride (D)(c), Swim (S)(c)
Languages: Common, Orc
Special Qualities: bravery +1, ferocity, weapon familiarity, hardy, fearless, natural armor 1, relentless, stability
Environment: temperate hills, mountains, or underground
Organization: solitary, gang (2-4), squad (11-20 plus 2 sergeants of 3rd level and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 sergeant of 3rd level per 10 adults, 1 lieutenant of 5th level per 20 adults, and 1 leader of 7th level per 30 adults)
Treasure: NPC gear (breastplate, potion of cure light wounds (2), falchion, javelins (4), other treasure), 260gp