4 Golem, Stone; CR: 11; XP: 12,800; Align: N; Large construct
Init:-1 ; Senses: darkvision 60 ft., low-light vision; Perception +0
DEFENSE: AC: 26 ; TAC: 8 ; FFAC: 26 ; HD: 14d10+30; HP: 107 ; Saves: For: +4 , Ref: +3, Will: +4; DR: 10/adamantine; Immune: construct traits, magic
OFFENSE: Speed: 20 ft. ; Melee: 2 slams +22 (2d10+9); Space: 10 ft.; Reach: 10 ft.;
Special Attacks: cold burst - 10' burst - 10d8 cold, DC 18
Statistics: Str: 28 ; Dex: 9 ; Con: - ; Int: - ; Wis: 11 ; Cha: 1 ; BAB: +14 ; CMB: +24 ; CMD: 33
Special Abilities:
Immunity to Magic (Ex): A stone golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
- A transmute rock to mud spell slows a stone golem (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.
- A stone to flesh spell does not actually change the golem’s structure but negates is damage reduction and immunity to magic for 1 full round.
Slow (Su): A stone golem can use a slow effect, as the spell, as a free action once every 2 rounds. The effect has a range of 10 feet in a burst centered on the golem and a duration of 7 rounds, requiring a DC 17 Will save to negate. The save is Constitution-based.
Organization: solitary or gang (2-4)
Treasure: none