D'lirik Z'orash CR: 15; XP: 51,200; Pit fiend-bound male human fighter 3, wizard 9, eldritch knight 3 Align: LE; Medium humanoid (human)
Init: ; Senses:
DEFENSE: AC: 32 (36); TAC: 32 (36); FFAC: 28 (32); HD: 6d10+9d6+9+105(+20); HP: 219 (239) regeneration 5 (good spells, good weapons); Saves: For: +25, Ref: +19, Will: +23; +4 vs. Poison; SR: 21; DR: (10/adamantine 110 hit points); Resist: fire 30; Weaknesses: contract bound
OFFENSE: Speed: 30 ft.; Melee: +5 unholy nether brilliant energy bastard sword of dancing +26/+21 (1d10 + 15 + 1d6 evil, +1d6 nether); Ranged: ; Space: ; Reach: 10 ft. ; Special Attacks: ;
Devilbound Spell-Like Abilities: (CL 15th; concentration +24);
3/day - quickened fireball (DC 22), invisibility
1/day - blasphemy (DC 26), summon (level 8, 1 lemure, 1 barbed devil, 1 bearded devil, 1 bone devil, or 1 erinyes 100%)
Spell-Like Abilities:
Wizard Spells Prepared: (CL 11th, concentration: +20)
6th - 2 (DC 25) - analyze dwoemer, true seeing, antimagic field, greater dispel magic, [globe of invulnerability], guards and wards, acid fog, wall of iron, legend lore, geas/quest, [greater heroism], chain lightning, contagious flame, contingency, sirocco, programmed image, veil, disintegrate, elemental body III, fluid form, transformation, move earth, undeath ward
5th - 4 (DC 24) - dismissal, [wreath of blades], teleport, lesser planar binding, secret chest, mage's faithful hound, [summon monster V], acid spray, cloudkill, telepathic bond, prying eyes, contact other plane, dominate person, symbol of sleep, cone of cold, [firesnake] (2), wall of force, wall of sound, nightmare, blood boil, ghoul army, passwall, fabricate, polymorph, transmute rock to mud, transmute mud to rock, baleful polymorph
4th - 5 (DC 23)- dimensional anchor, [stoneskin], [dimension door], fire trap, remove curse, solid fog, arcane eye, ball lightning, fire shield, ice storm, wall of fire, wall of ice, resilient sphere, [greater invisibility], phantasmal killer, rainbow pattern, [enervation], [earth glide]
3rd - 6 (DC 22) - haste, dispel magic, [nondetection], explosive runes, protection from energy, stinking cloud, sleet storm, tongues, arcane sight, seek thoughts, lover's vengeance, suggestion, [fireball], lightning bolt, firestream, tiny hut, daylight, [wind wall], displacement, invisibility sphere, isolate, [greater true strike] (3)
2nd - 6 (DC 21) - arcane lock, escaping ward, resist energy, acid arrow, fog cloud, [glitterdust], summon monster II, web, blood transcription, detect thoughts, elemental speech, embrace destiny, locate object, see invisibility, [spell gauge], hideous laughter, touch of idiocy, admonishing ray, continual flame, darkness, flaming sphere, gust of wind, scorching ray, blur, invisibility, magic mouth, mirror image,[umbral weapon], blindness/deafness, command undead, [false life], sentry skull, steal voice, alter self, bear's endurance, [blood armor], blood blaze, bull's strength, cat's grace, darkvision, disfiguring touch, eagle's splendor, fox's cunning, knock, levitate, make whole, owl's wisdom, [rope trick], spider climb
1st - 6 (DC 20) - alarm, endure elements, protection from good, grease, summon monster I, detect secret doors, discern next of kin, identify, true strike, mage armor, mount, obscuring mist, charm person, hypnotism, sleep, unprepared combatant, burning hands, ear-piercing scream, floating disc, [magic missile] (3), blend, color spray, disguise self, magic aura, silent image, vanish, ventriloquism, [ray of enfeeblement] (2), ray of sickening, animate rope, crafter's fortune, enlarge person, erase, expeditious excavation, expeditious retreat, feather fall, gravity bow, jump, [long arm], magic weapon, reduce person, touch of gracelessness
0 - at will - (DC 19)
Statistics: Str: 24; Dex: 18; Con: 25; Int: 28; Wis: 20; Cha: 20; BAB: +10; CMB: +16; CMD: 30
Feats: Power Attack, Improved Initiative, Exotic Weapon (bastard sword), Weapon Focus (bastard sword), Combat Expertise, Scribe Scroll, Brew Potion, Craft Magic Arms/Armor, Craft Wondrous Item, Craft Wand, Weapon Specialization (bastard sword), Forge Ring
Skills: Acrobatics (D) +4, Appraise (I)+9, Bluff (Ch)+5, Climb (S)+7, Craft (armorer) (I)+12, Craft (weaponsmith) (I) +12, Craft (jeweler) (I) +12, Diplomacy (Ch) +5, Disguise (Ch) +5, Escape Artist (D) +4, Fly (D) +4, Heal (W) +5, Intimidate (Ch) +5, Knowledge (Arcana) (I*) +27, Knowledge (Dungeoneering) (I*) +12, Knowledge (Engineering) (I*) +12, Knowledge (Geography) (I*) +12, Knowledge (History) (I*) +12, Knowledge (Local) (I*) +12, Knowledge (Nature) (I*) +12, Knowledge (Nobility) (I*) +12, Knowledge (Planes) (I*) +27, Knowledge (Religion) (I*) +12, Linguistics (I*) +12, Perception (W) +20, Ride (D) +24, Sense Motive (W) +5, Spellcraft (I*) +27, Stealth (D) +4, Survival (W) +5, Swim (S) +7, Racial Modifiers:
Special Abilities:
Contract Bound (Ex): The creature has signed a contact of service in return for this template. The devil must reveal its nature as a creature of Hell when it offers a contract, and it can't hide the details of the contract in any way. The creature must enter the agreement willingly (without magical compulsion). Usually the creature must perform one or more tasks for the devil, and in exchange, the creature gains the template's abilities, whether immediately, after a specific amount of time, or once the task has been completed.
Languages:
Special Qualities: bravery +1, armor training 1, arcane bond, cantrips, scribe scroll, diverse training
Organization:
Treasure: NPC Gear (+6 belt of physical perfection, +6 headband of mental superiority, monocle of the investigator, boots of teleportation (3/day), greater vampiric gloves, +8 bracers of armor, major cloak of displacement, +5 crown of resistance, +5 amulet of natural armor, mantle of spell resistance, +3 dragon ring (+3 attack/damage, +20 Ride skill, Feather Fall), +5 ring of protection, rod of quicken (metamagic), rod of echoing (metamagic), +5 unholy nether brilliant energy bastard sword of dancing (2), potion of greater true strike (4), +3 mithril dagger of acid (4), Scroll of Mind Blank (6).
Prinnesta - Devilbound - Sorcerer CR: 13; XP: 25,600; Female pit fiend-bound human sorcerer 13 Align: LE; Medium humanoid (human)
Init: +4; Senses: darkvision 60 ft., see in darkness, Perception +14
DEFENSE: AC: 21; TAC: 10; FFAC: 21; HD: 13d6+73; HP: 121; regeneration 5 (good spells, good weapons); Saves: For: +13, Ref: +7, Will: +12; +4 vs. Poison; DR: 10/adamantine (130 hit points) ; Resist: cold 20, fire 30; Weaknesses: contract bound
OFFENSE: Speed: 30 ft.; Melee: dagger +5 /+0 (1d4-1/19-20);
Devilbound Spell-Like Abilities: (CL 13th; concentration +20);
3/day - quickened fireball (DC 20), invisibility
1/day - blasphemy (DC 24), summon (level 7, 1 lemure, 1 bearded devil, or 1 erinyes 100%)
Bloodline Spell-Like Abilities: (CL 13th; concentration +20);
10/day - elemental ray (1d6+6 cold)
1/day - elemental blast (13d6, DC 23)
Sorcerer Spells Known: (CL 13th; concentration +20);
6th - 5/day - acid fog, elemental body III, summon monster VI
5th - 7/day - cloudkill (DC 23), elemental body II, summon monster V, teleport
4th - 6/day - charm monster (DC 22), confusion (DC 22), elemental body I, fear (DC 21), stoneskin (already cast)
3rd - 8/day - displacement, hold person (DC 21), protection from energy, stinking cloud (DC 21), summon monster III
2nd - 8/day - acid arrow, darkness, detect thoughts (DC 19), glitterdust (DC 20), scorching ray (cold), web (DC 20)
1st - 7/day - burning hands (cold) (DC 18), charm person (DC 19), disguise self, feather fall, mage armor (already cast), magic missile
0 - at will - acid splash, arcane mark, detect magic, ghost sound (DC 17), mage hand, mending, message, prestidigitation, read magic
Bloodline: elemental (water)
Statistics: Str: 8; Dex: 10; Con: 18; Int: 15; Wis: 12; Cha: 24; BAB: +6; CMB: +5; CMD: 15
Feats: Arcane Shield, Augment Summoning, Combat Casting, Craft Wondrous Item, Empower Spell, Eschew Materials, Great Fortitude, Improved Initiative, Spell Focus (conjuration), Spell Focus (enchantment), Superior Summoning
Skills: Diplomacy (Ch) +13, Intimidate (Ch) +17, Knowledge (Arcana) (I*) +18, Knowledge (Planes) +18, Perception (W) +14, Sense Motive (W) +14
Special Abilities:
Contract Bound (Ex): The creature has signed a contact of service in return for this template. The devil must reveal its nature as a creature of Hell when it offers a contract, and it can't hide the details of the contract in any way. The creature must enter the agreement willingly (without magical compulsion). Usually the creature must perform one or more tasks for the devil, and in exchange, the creature gains the template's abilities, whether immediately, after a specific amount of time, or once the task has been completed
Languages: Common, Draconic, Infernal
Special Qualities: bloodline arcana (change energy damage spells to cold)
Organization:
Treasure: NPC Gear (dagger, +3 amulet of natural armor, +2 belt of mighty constitution, +3 cloak of resistance, +4 headband of alluring charisma, brooch of shielding [50 points], potion of cure serious wounds, wand of false life [10 charges], 250 gp in diamond dust, 654gp
Manzanish the Cruel - Pit Fiend; CR: 20; XP: 307,200; Align: LE; Large outsider (devil, evil, extraplanar, lawful)
Init: +13; Senses: darkvision 60 ft., see in darkness, Pereption +33 ; Aura: fear (20 ft., DC 23)
DEFENSE: AC: 38; TAC: 18; FFAC: 29; HD: 20d10+240; HP: 350 + regeneration 5 (good weapons, good spells); Saves: For: +24, Ref: +21, Will: +18; SR: 31; DR: 15/good and silver; Special: Immune: fire, poison, Resist: acid 10, cold 10
OFFENSE: Speed: 40 ft,, fly 60 ft. (average); Melee: 2 claws +32 (2d8+13), 2 wings +30 (2d6+6), bite +32 (4d6+13 plus poison and disease), tail slap +30 (2d8+6 plus grab); Space: 10 ft.; Reach: 10 ft.;
Special Attacks: constrict 2d8+19, devil shaping
Spell-Like Abilities: (CL 18th);
At will - blasphemy (DC 25), create undeade, fireball (DC 21), greater dispel magic, greater teleport (self plus 50 lb. of objects only), greater scrying (DC 25), invisibility, magic circle against good, mass hold monster (DC 27), persistent image (DC 23), power word stun, scorching ray, trap the soul (DC 26), unholy aura (DC 26), wall of fire
3/day - quickened fireball (DC 21),
1/day - meteor swarm, summon (level 9, any 1 CR 19 or lower devil, 100%)
1/year - wish
Statistics: Str: 37; Dex: 29; Con: 35; Int: 26; Wis: 30; Cha: 26; BAB: +20; CMB: +34 (+38 grapple); CMD: 53
Feats: Cleave, Great Cleave, Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell-Like Ability (fireball), Vital Strike
Skills: Appraise (I) +17, Bluff (Ch) +31, Diplomacy (Ch) +31, Disguise (Ch) +27, Fly (D) +30, Intimidate (Ch) +31, Knowledge (Arcana) (I*) +28, Knowledge (Planes) (I*) +31, Knowledge (Religion) (I*) +31, Perception (W) +33, Sense Motive (W) +33, Spellcraft (I*) +31, Stealth (D) +28, Survival (W) +22, Use Magic Device (Ch*) +28;
Special Abilities:
Devil Shaping (Su): Three times per day, a pit fiend can spend a minute to transform nearby lemures into other devils. A pit fiend can transform one lemure for every hit die the pit fiend possesses. It can then reshape these lemures into a number of Hit Dice's worth of lesser devils (see page 71 in Bestiary), equal to the number of lemures affected. Lemures to be reshaped must be within 50 feet, becoming stationary once the reshaping begins. After 1 minute the lemure is transformed into the devil created.
Disease (Su): Devil Chills: Bite - injury; save: Fort DC 32; onset: immediate; frequency: 1/day; effect: 1d4 Str damage; cure: 3 consecutive saves. The save DC is Constitution-based.
Poison (Ex): Bite - injury; save: Fort DC 32; frequency: 1/round for 10 rounds; effect: 1d6 Con damage; cure: 3 consecutive saves. The save DC is Constitution-based.
Languages: Celestial, Common, Draconic, Infernal, telepathy 100 ft.
Organization: solitary, pair, or council (3-9)
Treasure: double, 134,000gp, +4 amulet of protection
Korrizak, Minotaur, Barbarian 5; CR: 8; XP: 4,800; Minotaur barbarian 5 Align: CE; Large monstrous humanoid
Init: +0; Senses: darkvision 60 ft.; Perception +10
DEFENSE: AC: 21; TAC: 9; FFAC: 21; HD: 6d10+12 + 5d12+10; HP: 90; Saves: For: +11, Ref: +7, Will: +7; Defensive Abilities: natural cunning
OFFENSE: Speed: 40 ft.; Melee: masterwork greataxe +17/+12 (3d6+7/x3) and gore +10 (1d6+3); Space: 10 ft.; Reach: 10 ft.;
Special Attacks: powerful charge (gore +11, 2d6+6), rage (14/day, intimidating glare, quick reflexes)
Statistics: Str: 20; Dex: 10; Con: 15; Int: 7; Wis: 10; Cha: 8; BAB: +11; CMB: +17; CMD: 27
Feats: Great Fortitude, Improved Bull Rush, Power Attack, Intimidating Prowess, Weapon Focus (greataxe), Greater Bull Rush
Skills: Intimidate (Ch) +15, Perception (W) +15, Stealth (D) +2, Survival (W) +15; Racial Modifiers: +4 Perception, +4 Survival
Special Qualities: fast movement, rage (10 rds/day), rage powers (intimidating glare, quick reflexes (more than one attack of opportunity per round)), uncanny dodge, trap sense 1, improved uncanny dodge
Special Abilities:
Natural Cunning (Ex): Although minotaurs are not especially intelligent, they possess innate cunning and logical ability. This gives them immunity to maze spells and prevents them from ever being lost. Further, they are never caught flat-footed.
Languages: Giant
Organization: solitary, pair, or gang (3-4),
Treasure: standard (masterwork greataxe, +1 breastplate, +1 cloak of resistance, masterwork heavy wooden shield, other treasure), 312 gp
Boresha of Krussik, Bugbear, Cultist CR: 7; XP: 3,200; Bugbear oracle 6 Align: CE; Medium humanoid (goblinoid)
Init: +3; Senses: darkvision 60 ft., scent; Perception +14
DEFENSE: AC: 20 (22); TAC: 14; FFAC: 16 (18); HD: 9d8+24; HP: 64; Saves: For: +6, Ref: +9, Will: +6
OFFENSE: Speed: 30 ft.; Melee: +1 morningstar +10/+5 (1d8+4);
Oracle Spells known: (CL 6th; concentration +8)
3rd - (3/day) - bestow curse (DC 16), inflict serious wounds (DC 15), magic vestment
2nd - (6/day) - fog cloud, inflict moderate wounds (DC 14), resist energy, summon monster II
1st - (7/day) - cure light wounds, enlarge person, inflict light wounds (DC 13), protection from good, ray of sickening (DC 14), shield of faith (DC 13)
0 - (at will) - bleed (DC 13), create water, detect magic, detect poison, guidance, spark, virtue
Mystery: battle
Statistics: Str: 16; Dex: 16; Con: 15; Int: 12; Wis: 8; Cha: 14; BAB: +6; CMB: +9; CMD: 21
Feats: Blind-Fight, Combat Casting, Dodge, Skill Focus (Perception), Spell Focus (necromancy)
Skills: Intimidate (Ch) +18, Knowledge (Religion) (I*) +7, Perception (W) +14, Spellcraft (I*) +7, Stealth (D) +18, Survival (W) +5
Special Qualities: oracle's curse (tongues), revelations (battlefield clarity 1/day, surprising charge 1/day), stalker
Languages: Common, Giant, Goblin, Infernal
Treasure: NPC gear (wand of cure moderate wounds (25 charges), masterwork chain shirt, masterwork morningstar, +1 cloak of resistance, spell component pouch, 186gp)