Slayer 2, Elf; CR: 1; XP: 400; Elf slayer 2 Align: CG; Medium (elf)
Init: +4; Senses: Low-light Vision; Perception +6
DEFENSE: AC: 19; TAC: 14; FFAC: 15; HD: 2d10+4; HP: 21; Saves: For: +4, Ref: +7, Will: -1; +2 saves vs. enchantments, Immune: sleep
OFFENSE: Speed: 30 ft.; Melee: longsword +4 (1d8+2/19-20); Ranged: masterwork composite longbow +7/+7 (1d8+2/x3);
Special Attacks: studied target +1; Spell-Like Abilities: ;
Statistics: Str: 14; Dex: 18; Con: 13; Int: 15; Wis: 8; Cha: 10; BAB: +2; CMB: +4; CMD: 17
Feats: Point Blank Shot, Rapid Shot
Skills: Slayer (6+Int): Acrobatics (D)(c) +9, Bluff (Ch)(c), Climb (S)(c), Craft ( ) (I)(c), Disguise (Ch)(c) +5, Heal (W)(c), Intimidate (Ch)(c) +5, Knowledge (Dungeoneering) (I*)(c), Knowledge (Geography) (I*)(c) +7, Knowledge (Local) (I*)(c), Perception (W)(c) +6, Profession ( ) (W*)(c), Ride (D)(c) +9, Sense Motive (W)(c), Stealth (D)(c) +9, Survival (W)(c) +4, Swim (S)(c) Racial Modifiers: +2 Perception, +2 Spellcraft when identifying
Special Abilities:
Languages: Common, Elven,
Special Qualities: elven magic (+2 on CL checks to overcome SR, +2 Spellcraft when identifying), keen senses (+2 Perception), slayer talent (ranger combat style (archery - rapid shot), track +1, weapon familiarity (proficient with longbows, longswords, rapiers, shortbows, and "elven" weapons),
Environment:
Organization:
Treasure: NPC Gear (studded leather, masterwork composite longbow (+2), arrows (20), longsword, heavy steel shield, potion of cure light wounds), 4gp