Alcoholic Fisherman; CR: 1/4; XP: 100; Male human commoner 1 Align: N; Medium humanoid (human)
Init: +0; Senses: Perception +0
DEFENSE: AC: 10; TAC: 10; FFAC: 10; HD: 1d6+1; HP: 4; Saves: For: +1, Ref: +0, Will: +0;
OFFENSE: Speed: 30 ft.; Melee: broken bottle +1 (1d3+1); Ranged: broken bottle +1 (1d3+1);
Statistics: Str: 12; Dex: 11; Con: 12; Int: 11; Wis: 10; Cha: 9; BAB: +0; CMB: +1; CMD: 11
Feats: Catch Off-Guard, Throw Anything
Skills: Acrobatics (D), Appraise (I), Bluff (Ch), Climb (S) +5, Craft ( ) (I), Diplomacy (Ch), Disable Device (I*), Disguise (Ch), Escape Artist (D), Fly (D), Handle Animal (Ch*), Heal (W), Intimidate (Ch), Knowledge (arcana) (I*), Knowledge (Dungeoneering) (I*), Knowledge (Engineering) (I*), Knowledge (Geography) (I*), Knowledge (History) (I*), Knowledge (Local) (I*), Knowledge (Nature) (I*), Knowledge (Nobility) (I*), Knowledge (Planes) (I*), Knowledge (Religion) (I*), Linguistics (I*), Perception (W) +0, Perform ( ) (Ch), Profession (fisherman) (W*) +4, Ride (D), Sense Motive (W), Sleight of Hand (D*), Spellcraft (I*), Stealth (D), Survival (W), Swim (S) +5, Use Magic Device (Ch*); Racial Modifiers:
Languages: Common
Treasure: NPC Gear (fishing pole, bottle of spirits)