Pawstus Grevv
Fighter, Gnoll 05; CR: 6; XP: 2,400; Gnoll fighter 5 Align: CE; Medium humanoid (gnoll)
Init: +2; Senses: darkvision 60 ft.; Perception +7
DEFENSE: AC: 21; TAC: 12; FFAC: 19; HD: 7HD; 2d8+8,+5d10+30; HP: 82; Saves: For: +12, Ref: +4, Will: +2 (+1 vs. fear); Special: bravery +1
OFFENSE: Speed: 20 ft.; Melee: +1 scorpion whip +14/+9 (1d4+9); Ranged: masterwork javelin +8/+3 (1d6+5); Special Attacks: weapon training (flails +1)
Statistics: Str: 20; Dex: 14; Con: 18; Int: 10; Wis: 10; Cha: 12; BAB: +6; CMB: +11; CMD: 22
Feats: Dazzling Display, Exotic Weapon Proficiency (whip), Improved Whip Mastery, Intimidating Prowess, Power Attack, Weapon Focus (whip), Whip Mastery
Skills: (2 + Int): Climb (S)(c), Craft ( ) (I)(c), Handle Animal (Ch*)(c), Intimidate (Ch)(c) +16, Knowledge (Dungeoneering) (I*)(c), Knowledge (Engineering) (I*)(c), Perception (W)+7, Profession ( ) (W*)(c), Ride (D)(c), Swim (S)(c);
Languages: Gnoll
Special Qualities: armor training 1
Treasure: NPC Gear (potion of cure light wounds (2), potion of moderate wounds, alchemist's fire (3), thunderstone (2), masterwork splintmail, masterwork light steel shield, +1 scorpion whip, masterwork javelin (6), +1 cloak of resistance), 15gpLord Pferd has been challenged by Pawstus Grevv for the right to fight in the Gijak Reuvik - "Blood Rites"
Champion:
Drek, King Over the Mountain - Dwarf - Fighter (22/0)
Veterans:
Hekka - Goblin - Sorcereress (10/2)
Jubba Gurk - Half-Orc - Barbarian (10/4)
Mild Blackblood - Poison Dusk Lizard Folk - Ranger (8/0)
Zeech of Wood - Half-Elf - Fighter (archer) (7/0)
Yeoman Richier - Human - Barbarian - (2/0)
Novices:
Jesster - Rathbon - Rogue - (0/0)
Rangs - Rathbon - Rogue - (0/0)
Karrghed - Human - Fighter - (0/0)
Suhgan - orc - Barbarian - (1/0)
Hekka
Sorcerer, Goblin 01; CR: 1/2; XP: 200; Goblin sorcerer 1, Align: NE; Small humanoid (goblinoid)
Init: +4; Senses: darkvision 60 ft.; Perception -1
DEFENSE: AC: 14; TAC: 14; FFAC: 10; HD: 1d6+1+1; HP: 8; Saves: For: +1, Ref: +4, Will: +1;
OFFENSE: Speed: 30 ft.; Melee: quarterstaff -1 (1d4-1); Ranged: dart +4 (1d3-1);
Sorcerer Spells Known (CL 1st, concentration +4);
1st (4/day) - color spray(DC 16), magic missile
0 (at will) - daze (DC 13), detect magic, ray of frost, read magic
Bloodline arcane
Statistics: Str: 8; Dex: 18; Con: 13; Int: 12; Wis: 8; Cha: 16; BAB: +0; CMB: -1; CMD: 12
Feats: Eschew Materials, Greater Spell Focus (illusion), Spell Focus (illusion)
Skills: Sorcerer (2 + Int): Appraise (Int)(c), Bluff (Cha)(c), Craft (Int)(c), Fly (Dex)(c), Intimidate (Cha)(c) +7, Knowledge (arcana) (Int)(c) +5, Perception (W) -1, Profession (Wis)(c), Ride (Dex) +8, Spellcraft (Int)(c) +5, and Stealth (Dex) +8, Use Magic Device (Cha)(c) Racial Modifiers: +4 Ride, +4 Stealth
Special Abilities:
Languages: Common, Goblin
Special Qualities: arcane bond (tooth amulet - cast 1 spell per day of choice), bloodline arcana (+1 DC for metamagic spells that increase spell level)
Treasure: NPC Gear (potion of cure light wounds, scrolls - disguise self (2), scrolls - shield (2), wand of sleep (11 charges), alchemist's fire (2), darts (5), quarterstaff), 33 gp
Jubba Gurk
Barbarian, Half-Orc; CR: 1/2; XP: 200; Half-Orc barbarian 1 Align: CE; Medium humanoid (Human, Orc)
Init: +1; Senses: darkvision 60 ft. Perception +5
DEFENSE: AC: 17; TAC: 11; FFAC: 16; HD: 1d12+3+1; HP: 16; Saves: For: +4, Ref: +0, Will: +1;
RAGING: DEFENSE: AC: 15; TAC: 9; FFAC: 14; HD: 1d12+5; HP: 17; Saves: For: +6, Ref: +1, Will: -3;
OFFENSE: Speed: 40 ft.; Melee: greatsword +4 (2d6+4/19-20) or heavy flail +4 (1d10+4/19-20); Ranged: sling +2 (1d4+3);
RAGING: OFFENSE: Melee: greatsword +6 (2d6+7/19-20) or heavy flail +6 (1d10+7/19-20)
Special Attacks: rage (6 rounds/day)
Statistics: Str: 17 ; Dex: 13 ; Con: 14 ; Int: 10 ; Wis: 12 ; Cha: 8 ; BAB: +1 ; CMB: +4 ; CMD: 15
RAGING: Statistics: Str: 21 ; Dex: 13 ; Con: 18 ; Int: 10 ; Wis: 12 ; Cha: 8 ; BAB: +1 ; CMB: +6 ; CMD: 15
Feats: Power Attack
Skills: (4 + Int): Acrobatics (Dex)(c), Climb (Str)(c) +7, Craft (Int)(c), Handle Animal (Cha)(c), Intimidate (Cha)(c) +5, Knowledge (nature) (Int)(c), Perception (Wis)(c) +5, Ride (Dex)(c), Survival (Wis)(c) +5, and Swim (Str)(c). Racial Modifiers: +2 Intimidate
RAGING: Skills: (4 + Int): Acrobatics (Dex)(c), Climb (Str)(c) +9, Craft (Int)(c), Handle Animal (Cha)(c), Intimidate (Cha)(c) +5, Knowledge (nature) (Int)(c), Perception (Wis)(c) +5, Ride (Dex)(c), Survival (Wis)(c) +5, and Swim (Str)(c). Racial Modifiers: +2 Intimidate
Special Abilities:
Fast Movement (Ex): Speed +10 ft. in medium armor or less
Languages: Common, Orc
Special Qualities: orc ferocity, orc blood, weapon familiarity
Treasure: NPC Gear (potion of cure light wounds, potion of remove fear, alchemist's fire, breastplate, greatsword, heavy flail, sling, sling bullets (10)), 5gp
Mild Blackblood
1st Level Ranger (wild stalker); CR: 1/2; XP: 200; Poison dusk lizard folk ranger (wild stalker) Align: NE; Medium humanoid (reptile)
Init: +3; Senses: low-light vision; Perception +1
DEFENSE: AC: 19; TAC: 13; FFAC: 16; HD: 1d10+4+1; HP: 15; Saves: For: +6, Ref: +5, Will: +0;
OFFENSE: Speed: 30 ft.; Melee: longsword +5 (1d8+4 /19-20) or longsword +3 (1d8+4) and shortsword +3 (1d6+2); Ranged: longbow +4 (1d8 /x3);
Statistics: Str: 18; Dex: 17; Con: 18; Int: 17; Wis: 11; Cha: 10; BAB: +1; CMB: +5; CMD: 18
Feats: Two-Weapon Fighting
Skills 9/lvl: Acrobatics (D), Appraise (I), Bluff (Ch), Climb (S) +8, Craft ( ) (I), Diplomacy (Ch), Disable Device (I*), Disguise (Ch), Escape Artist (D), Fly (D), Handle Animal (Ch*) +4, Heal (W), Intimidate (Ch) +4, Knowledge (arcana) (I*), Knowledge (Dungeoneering) (I*) +8, Knowledge (Engineering) (I*), Knowledge (Geography) (I*) +8, Knowledge (History) (I*), Knowledge (Local) (I*), Knowledge (Nature) (I*) +8, Knowledge (Nobility) (I*), Knowledge (Planes) (I*), Knowledge (Religion) (I*), Linguistics (I*), Perception (W) +5, Perform ( ) (Ch), Profession ( ) (W*), Ride (D), Sense Motive (W), Sleight of Hand (D*), Spellcraft (I*), Stealth (D) +12, Survival (W) +4, Swim (S), Use Magic Device (Ch*); Racial Modifiers: +4 Stealth
Languages: Common, Draconic, Undercommon, Terran, Goblin
Special Qualities: natural armor 3, sneaky, poison use, strong senses, track, wild empathy
Treasure: NPC gear (studded leather, longbow, 20 arrows, longsword, shortsword)
Zeech of Wood
Figher, Half-Elf (Archer); CR: 1/2; XP: 200; Half-Elf fighter (archer) 1 Align: NG; Medium humanoid (elf, human)
Init: +3; Senses: low-light vision; Perception +6
DEFENSE: AC: 21; TAC: 12; FFAC: 18; HD: 1d10+1+1; HP: 12; Saves: For: +3, Ref: +3, Will: +1; +2 saves vs enchantment spells and effects, Immune: sleep,
OFFENSE: Speed: 30 ft.; Melee: longsword +4 (1d8+3/19-20); Ranged: composite longbow (+3) +4 (+5);(1d8+3(+4)/x3)
Statistics: Str: 16; Dex: 16; Con: 12; Int: 13; Wis: 12; Cha: 10; BAB: +1; CMB: +4; CMD: 17
Feats: Point Blank Shot, Precise Shot, Skill Focus (Perception)
Skills: (2 + Int): Climb (S)(c), Craft ( ) (I)(c), Handle Animal (Ch*)(c), Intimidate (Ch)(c)+4, Knowledge (Dungeoneering) (I*)(c), Knowledge (Engineering) (I*)(c), Perception (W)+6, Profession ( ) (W*)(c), Ride (D)(c), Swim (S)(c) Racial Modifiers: +2 Perception
Special Abilities:
Languages: Common, Elven
Special Qualities: adaptability (skill focus (perception)), keen senses (+2 perception), elf blood, multitalented
Treasure: NPC Gear (composite longbow, alchemist's fire, breastplate, heavy wooden shield, longsword, bedroll, oil (2), tindertwigs (2), whetstone, wooden holy symbol), 3gp
Yeoman Richier
Barbarian, Human; CR: 1/2; XP: 200; Human barbarian 1 Align: CN; Medium humanoid (Human)
Init: +1; Senses: darkvision 60 ft. Perception +5
DEFENSE: AC: 17; TAC: 11; FFAC: 16; HD: 1d12+3+1; HP: 16; Saves: For: +4, Ref: +0, Will: +1;
RAGING: DEFENSE: AC: 15; TAC: 9; FFAC: 14; HD: 1d12+5; HP: 17; Saves: For: +6, Ref: +1, Will: -3;
OFFENSE: Speed: 40 ft.; Melee: greatsword +4 (2d6+4/19-20) or heavy flail +4 (1d10+4/19-20); Ranged: sling +2 (1d4+3);
RAGING: OFFENSE: Melee: greatsword +6 (2d6+7/19-20) or heavy flail +6 (1d10+7/19-20)
Special Attacks: rage (6 rounds/day)
Statistics: Str: 17 ; Dex: 13 ; Con: 14 ; Int: 10 ; Wis: 12 ; Cha: 8 ; BAB: +1 ; CMB: +4 ; CMD: 15
RAGING: Statistics: Str: 21 ; Dex: 13 ; Con: 18 ; Int: 10 ; Wis: 12 ; Cha: 8 ; BAB: +1 ; CMB: +6 ; CMD: 15
Feats: Cleave, Power Attack
Skills: (4 + Int): Acrobatics (Dex)(c), Climb (Str)(c) +7, Craft (Int)(c), Handle Animal (Cha)(c), Intimidate (Cha)(c) +3, Knowledge (nature) (Int)(c), Perception (Wis)(c) +5, Ride (Dex)(c), Survival (Wis)(c) +5, and Swim (Str)(c).
RAGING: Skills: (4 + Int): Acrobatics (Dex)(c), Climb (Str)(c) +9, Craft (Int)(c), Handle Animal (Cha)(c), Intimidate (Cha)(c) +3, Knowledge (nature) (Int)(c), Perception (Wis)(c) +5, Ride (Dex)(c), Survival (Wis)(c) +5, and Swim (Str)(c).
Special Abilities:
Fast Movement (Ex): Speed +10 ft. in medium armor or less
Languages: Common
Special Qualities:
Treasure: NPC Gear (potion of cure light wounds, potion of remove fear, alchemist's fire, breastplate, greatsword, heavy flail, sling, sling bullets (10)), 5gp
Karrghead
Fighter, Human; CR: 1/2; XP: 200; Human fighter 1 Align: N; Medium humanoid (human)
Init: +5; Senses: Perception +2
DEFENSE: AC: 19; TAC: 11; FFAC: 17; HD: 1d10+2+1+1; HP: 14; Saves: For: +4, Ref: +1, Will: +1
OFFENSE: Speed: 30 ft.; Melee: longsword +4 (1d8+3/19-20); Ranged: long bow +2 (1d8/x3);
Statistics: Str: 17; Dex: 12; Con: 14; Int: 10; Wis: 13; Cha: 8; BAB: +1; CMB: +4; CMD: 15
Feats: Cleave, Improved Initiative, Power Attack
Skills: (2 + Int): Climb (S)(c), Craft ( ) (I)(c), Handle Animal (Ch*)(c), Intimidate (Ch)(c) +3, Knowledge (Dungeoneering) (I*)(c), Knowledge (Engineering) (I*)(c), Perception (W) +2, Profession ( ) (W*)(c), Ride (D)(c), Swim (S)(c)
Languages: Common
Treasure: NPC Gear (potion of cure light wounds, alchemist's fire, holy water, oil (2), breastplate, heavy wooden shield, long bow, arrows (20), longsword), 3gp
Jester & Rangs
Rogue, Rathbon; CR: 1/2; XP: 200; Rathbon rogue 1 Align: NE; Small humanoid (reptile)
Init: +7; Senses: darkvision 60 ft.; Perception +3
DEFENSE: AC: 17; TAC: 14; FFAC: 14; HD: 1d8+1+1; HP: 10; Saves: For: +1, Ref: +5, Will: -1;
OFFENSE: Speed: 40 ft.; Melee: short sword +4 (1d4+3/19-20) or short sword +2 (1d4+3/19-20) and dagger +2 (1d3+1/19-20); Ranged: dagger +4 (1d3+3/19-20); Special Attacks: ferocity, +1d6 sneak attack
Statistics: Str: 16; Dex: 17; Con: 13; Int: 8; Wis: 8; Cha: 12; BAB: +0; CMB: +2; CMD: 15
Feats: Improved Initiative, Two-Weapon Fighting
Skills: (8 + Int): Acrobatics (D)(c) +7, Appraise (I)(c), Bluff (Ch)(c) +5, Climb (S)(c), Craft ( ) (I)(c), Diplomacy (Ch)(c), Disable Device (I*)(c) +3, Disguise (Ch)(c), Escape Artist (D)(c) +7, Intimidate (Ch)(c) +5, Knowledge (Dungeoneering) (I*)(c), Knowledge (Local) (I*)(c), Linguistics (I*)(c), Perception (W)(c)+3, Perform ( ) (Ch)(c), Profession ( ) (W*)(c), Sense Motive (W)(c), Sleight of Hand (D*)(c), Stealth (D)(c) +11, Swim (S)(c), Use Magic Device (Ch*)(c); Racial Modifiers: +4 Stealth
Languages: Common, Draconic
Special Qualities: Shadow Resistance (Gain cold resistance 5 and electricity resistance 5) (2 RP), Shadow Blending (Attacks made against this race while they are within areas of dim light have a 50% miss chance instead of the normal 20% miss chance. This trait does not grant total concealment, it just increases the miss chance) (1 RP), Swarming (two can share the same square at the same time. If they are and attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares) (1 RP), Fast (+10' speed) (1 RP), Ferocity (Remain conscious and continue fighting even if hit point totals fall below 0. Still staggered at 0 hit points or lower and lose 1 hit point each round as normal) (4 RP), Multi-talented ( Members of this race choose two favored classes at 1st level and gain +1 hit points or +1 skill rank whenever they take a level in either of those classes) (+2 RP), Light Blindness (Abrupt exposure to bright light blinds members of this race for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area) (-1 RP)
Treasure: NPC gear (potion of cure light wounds, acid (2), smokestick, tanglefoot bag, masterwork studded leather, daggers (5), short sword, thieves' tools), 25gp
Suhgan
Barbarian, Half-Orc; CR: 1/2; XP: 200; Half-Orc barbarian 1 Align: CE; Medium humanoid (Human, Orc)
Init: +1; Senses: darkvision 60 ft. Perception +5
DEFENSE: AC: 17; TAC: 11; FFAC: 16; HD: 1d12+3+1; HP: 16; Saves: For: +4, Ref: +0, Will: +1;
RAGING: DEFENSE: AC: 15; TAC: 9; FFAC: 14; HD: 1d12+5; HP: 17; Saves: For: +6, Ref: +1, Will: -3;
OFFENSE: Speed: 40 ft.; Melee: greatsword +4 (2d6+4/19-20) or heavy flail +4 (1d10+4/19-20); Ranged: sling +2 (1d4+3);
RAGING: OFFENSE: Melee: greatsword +6 (2d6+7/19-20) or heavy flail +6 (1d10+7/19-20)
Special Attacks: rage (6 rounds/day)
Statistics: Str: 17 ; Dex: 13 ; Con: 14 ; Int: 10 ; Wis: 12 ; Cha: 8 ; BAB: +1 ; CMB: +4 ; CMD: 15
RAGING: Statistics: Str: 21 ; Dex: 13 ; Con: 18 ; Int: 10 ; Wis: 12 ; Cha: 8 ; BAB: +1 ; CMB: +6 ; CMD: 15
Feats: Power Attack
Skills: (4 + Int): Acrobatics (Dex)(c), Climb (Str)(c) +7, Craft (Int)(c), Handle Animal (Cha)(c), Intimidate (Cha)(c) +5, Knowledge (nature) (Int)(c), Perception (Wis)(c) +5, Ride (Dex)(c), Survival (Wis)(c) +5, and Swim (Str)(c). Racial Modifiers: +2 Intimidate
RAGING: Skills: (4 + Int): Acrobatics (Dex)(c), Climb (Str)(c) +9, Craft (Int)(c), Handle Animal (Cha)(c), Intimidate (Cha)(c) +5, Knowledge (nature) (Int)(c), Perception (Wis)(c) +5, Ride (Dex)(c), Survival (Wis)(c) +5, and Swim (Str)(c). Racial Modifiers: +2 Intimidate
Special Abilities:
Fast Movement (Ex): Speed +10 ft. in medium armor or less
Languages: Common, Orc
Special Qualities: orc ferocity, orc blood, weapon familiarity
Treasure: NPC Gear (potion of cure light wounds, potion of remove fear, alchemist's fire, breastplate, greatsword, heavy flail, sling, sling bullets (10)), 5gp