Ghoul Creeper; CR: 3; XP: 800; Ghoul Rogue 3 Align: CE; Medium undead
Init: +4; Senses: darkvision 60 ft.; Perception +11
DEFENSE: AC: 18; TAC: 14; FFAC: 14; HD: 5d8+15; HP: 37; Saves: For: +4, Ref: +7, Will: +7; Special: channel resistance +2, evasion, trap sense +1; Immune undead traits
OFFENSE: Speed: 30 ft.; Melee: bite +7 (1d6+3 plus disease and paralysis) and 2 claws +7 (1d6+3 plus paralysis); Ranged: masterwork light crossbow +8 (1d8/19-20);Special Attacks: disease (DC 14), paralysis (1d4+1 rounds, DC 14, elves are immune to this effect), sneak attack +2d6
Statistics: Str: 17; Dex: 19; Con: - ; Int: 13; Wis: 16; Cha: 16; BAB: +3; CMB: +6; CMD: 20
Feats: Bag of Bones, Power Attack, Weapon Finesse
Skills: Undead/Rogue (8+Int): Acrobatics (D)(c) +12, Appraise (I)(c), Bluff (Ch)(c) +11, Climb (S)(c) +11, Craft ( ) (I)(c), Diplomacy (Ch)(c), Disable Device (I*)(c) +5, Disguise (Ch)(c), Escape Artist (D)(c) +17, Intimidate (Ch)(c) +11, Knowledge (Arcana) (I*)(c), Knowledge (Dungeoneering) (I*)(c), Knowledge (Local) (I*)(c), Knowledge (Religion) (I*)(c), Linguistics (I*)(c), Perception (W)(c) +11, Perform ( ) (Ch)(c), Profession ( ) (W*)(c), Sense Motive (W)(c), Sleight of Hand (D*)(c) +12, Spellcraft (I*)(c), Stealth (D)(c) +12, Swim (S)(c), Use Magic Device (Ch*)(c)
Languages: Common, Undercommon
Special Qualities: rogue talents (bleeding attack +2), trapfinding +1
Special Abilities:
Disease (Su): Ghoul Fever: Bite – injury; save For DC 14; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.
Organization: solitary, gang (2-4), or pack (7-12)
Treasure: standard, NPC Gear (potion of greater magic fang, potion of inflict moderate wounds, tanglefoot bag, leather armor, masterwork light crossbow, arrows (20)), 204gp