Orc, Shadow, Fighter 4; CR: 3; XP: 800; Shadow orc fighter 4 Align: CE; Medium humanoid
Init: +5; Senses: darkvision 60 ft.; Perception +2
DEFENSE: AC: 17; TAC: 11; FFAC: 16; HD: 4d10+8; HP: 38; Saves: For: +7, Ref: +3, Will: +2 (+1 vs. fear); Defensive abilities: bravery +1
OFFENSE: Speed: 40 ft.; Melee: masterwork saw-toothed sabre +10 (+12) (1d8+6 (+8)/19-20) or masterwork saw-toothed sabre +8 (+10) (1d8+6 (+8)/19-20) and masterwork saw-toothed sabre +8 (+10) (1d8+4 (+5)/19-20); Ranged: long bow +6 (1d8/x3);
Spell-Like Abilities: (CL 4th);
1/day - invisibility
Statistics: Str: 18 (22); Dex: 13; Con: 14; Int: 13; Wis: 11; Cha: 10; BAB: +4; CMB: +7; CMD: 18
Feats: Two-Weapon FightingR, Weapon Focus (saw-toothed sabre)R, Weapon Focus (long bow)R, Exotic Weapon Proficiency (saw-toothed sabre), Improved Initiative, Power Attack, Cleave, Weapon Specialization (saw-toothed sabre)
Skills: (2+Int/Lvl): Climb (S)(c)+8, Craft ( ) (I)(c), Handle Animal (Ch*)(c), Intimidate (Ch)(c)+5, Knowledge (Dungeoneering) (I*)(c), Knowledge (Engineering) (I*)(c), Perception (W) +2, Profession ( ) (W*)(c), Ride (D)(c), Stealth (D)+3, Swim (S)(c)
Languages: Common, Orc, Undercommon
Special Qualities: two-weapon fighting; spells: invisibility 1/day; poison use, fast, weapon focus (saw-toothed sabre, long bow), bravery +1, armor training
Environment: temperate hills, mountains, or underground
Organization: solitary, gang (2-4), squad (11-20 plus 2 sergeants of 3rd level and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 sergeant of 3rd level per 10 adults, 1 lieutenant of 5th level per 20 adults, and 1 leader of 7th level per 30 adults)
Treasure: NPC gear (potion of bull strength, potion of cure moderate wounds (2), cloak of resistance +1, masterwork breastplate, masterwork saw-toothed sabre (2), long bow, quiver, arrows (20), black adder venom (2), other treasure), 353 gp