Crystalfolk, Emerald Fighter 5; CR: 4; XP: 1,200; Emerald crystalfolk fighter (two-handed fighter) 5; Align: N; Large outsider (native earth)
Init: +0; Senses: darkvision 60 ft., Perception +6
DEFENSE: AC: 19; TAC: 10; FFAC: 19; HD: 5d10+15+5; HP: 54; Saves: For: +8, Ref: +2, Will: +4; DR: fire 2, Immune: acid, SD: 1/day reflect ray
OFFENSE: Speed: 30 ft, 20ft. in armor; Melee: +1 greatsword +12 (3d6+19/19-20) or heavy flail +10 (2d8 +16/19-20); Ranged: javelin +4 (1d8+5); Space: 10 ft.; Reach: 5 ft.
Statistics: Str: 20; Dex: 11; Con: 16; Int: 10; Wis: 14; Cha: 4; BAB: +5; CMB: +11 (+12 on sunder); CMD: 21 (22 vs sunder)
Feats: Power Attack, Weapon Focus (greatsword), Furious Focus, Intimidating Prowess, Weapon Specialization (greatsword), Blind-Fight
Skills: Fighter (2+Int): Climb (S)(c), Craft ( ) (I)(c), Handle Animal (Ch*)(c), Intimidate (Ch)(c) +8, Knowledge (Dungeoneering) (I*)(c), Knowledge (Engineering) (I*)(c), Perception (W) +7, Profession ( ) (W*)(c), Ride (D)(c), Stealth (D) -4, Swim (S)(c) Racial Modifiers:
Languages: Common, Terran
Special Attacks:
Shattering Strikes (Ex): At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd.
Overhand Chop (Ex): At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.
Special Qualities: Light sensitivity, crystalline form (+2 AC vs. rays, 1/day reflect ray), elemental immunity (acid), vulnerable to sunlight, overhand chop, weapon training (two-handed melee weapons)
Treasure: NPC Gear (+1 fire-forged steel half-plate, +1 greatsword, javelins (3), heavy flail, cloak of resistance +1, potion of cure moderate wounds(2), potion of shield (2), +1 ring of protection, +2 belt of giant strength), 144gp