Acrobatics (D), Appraise (I), Bluff (Ch), Climb (S), Craft ( ) (I), Diplomacy (Ch), Disable Device (I*), Disguise (Ch), Escape Artist (D), Fly (D), Handle Animal (Ch*), Heal (W), Intimidate (Ch), Knowledge (Arcana) (I*), Knowledge (Dungeoneering) (I*), Knowledge (Engineering) (I*), Knowledge (Geography) (I*), Knowledge (History) (I*), Knowledge (Local) (I*), Knowledge (Nature) (I*), Knowledge (Nobility) (I*), Knowledge (Planes) (I*), Knowledge (Religion) (I*), Linguistics (I*), Perception (W), Perform ( ) (Ch), Profession ( ) (W*), Ride (D), Sense Motive (W), Sleight of Hand (D*), Spellcraft (I*), Stealth (D), Survival (W), Swim (S), Use Magic Device (Ch*);
Catfolk: +2 Dex, +2 Cha, -2 Wis, Senses: Low-light Vision, , Speed: 30 ft.; Defensive Abilities: cat's luck, sprinter Racial Modifiers: +2 Perception, Stealth, Survival,
Special Abilities:
Cat’s Luck (Ex): Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Languages: Common, Catfolk. Catfolk with high Intelligence scores can choose from the following languages: Elven, Gnoll, Gnome, Goblin, Halfling, Orc, and Sylvan.
Special Qualities: Natural Hunter (+2 racial bonus on Perception, Stealth, and Survival checks), Sprinter (Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions)
BLANK TEMPLATE CR: 1; XP: 400; Catfolk expert (sailor) 3 Align: CN; Medium humanoid (catfolk)
Init: ; Senses: Low-light Vision; Perception +2
DEFENSE: AC: 12; TAC: 10; FFAC: 12; HD: 3d8; HP: 13; Saves: For: +1, Ref: +1, Will: +3; SR: ; DR: ; Defensive Abilities: cat's luck, sprinter
OFFENSE: Speed: 30 ft.; Melee: masterwork cutlass +3 (1d6/18-20); Ranged: shortbow +2 (1d6/x3); Space: ; Reach: ; Special Attacks: ; Spell-Like Abilities: ;
Statistics: Str: ; Dex: +2; Con: ; Int: ; Wis: -2; Cha: +2; BAB: +2; CMB: +2; CMD: 12
Feats (2): Athletic
Skills: Expert (6 + Int/Level): Acrobatics (D)(c) , Bluff (Ch)(c), Climb (S)(c) +2, Craft () (I)(c), Knowledge (Geography) (I*)(c), Knowledge (Nature) (I*) (c), Perception (W) +2, Perform () (Ch)(c), Profession (sailor) (W*)(c), Stealth (D) +2, Survival (W)(c) +2, Swim (S)(c) +2, ; Racial Modifiers: +2 Perception, Stealth, Survival
Special Abilities:
Cat’s Luck (Ex): Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Languages: Common, Catfolk
Special Qualities: Natural Hunter (+2 racial bonus on Perception, Stealth, and Survival checks), Sprinter (Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions)
Environment:
Organization:
Treasure: NPC Gear (potion of cure light wounds (2), leather armor, masterwork cutlass, dagger, shortbow with 20 arrows), 153gp
Strong, healthy sailor CR: 1; XP: 400; Catfolk expert (sailor) 3 Align: CN; Medium humanoid (catfolk)
Init: +1; Senses: Low-light Vision; Perception +5
DEFENSE: AC: 13; TAC: 11; FFAC: 12; HD: 3d8+6+3; HP: 22; Saves: For: +3, Ref: +2, Will: +2; SR: ; DR: ; Defensive Abilities: cat's luck, sprinter
OFFENSE: Speed: 30 ft.; Melee: masterwork cutlass +4 (1d6+2/18-20); Ranged: shortbow +2 (1d6/x3); Space: ; Reach: ; Special Attacks: ; Spell-Like Abilities: ;
Statistics: Str: 15; Dex: 12; Con: 15; Int: 12; Wis: 9; Cha: 10; BAB: +2; CMB: +4; CMD: 15
Feats: Athletic, Toughness
Skills: Expert (6 + Int/Level): Acrobatics (D)(c) +7, Bluff (Ch), Climb (S)(c) +10, Craft () (I)(c), Knowledge (Geography) (I*), Knowledge (Nature) (I*) (c), Perception (W)(c) +7, Perform () (Ch)(c), Profession (sailor) (W*)(c) +5, Stealth (D)(c) +9, Survival (W)(c) +7, Swim (S)(c) +10, ; Racial Modifiers: +2 Perception, Stealth, Survival
Special Abilities:
Cat’s Luck (Ex): Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Languages: Common, Catfolk
Special Qualities: Natural Hunter (+2 racial bonus on Perception, Stealth, and Survival checks), Sprinter (Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions)
Environment:
Organization:
Treasure: NPC Gear (potion of cure light wounds (2), leather armor, masterwork cutlass, dagger, shortbow with 20 arrows), 153gp