Creator: Adam Zielinski
Red Orc (13 RP: Humanoid (orc), Ferocity, Hardy, Fearless, Natural Armor, Relentless, Stability)
Red Orcs, called such due to their distinctive skin color, are a civilized (but still very aggressive) breed of Orc blessed with keen minds and stalwart frames. Originating in an arid, coastal land plagued by tribes of their barbaric kin, they fought a generations-long war against their green-skinned cousins in order to carve out their domain. They have abandoned the more common Orc gods in favor of their trinity of Gutrack the Law-Giver, Horrst the War-Master, and Beyla the Hearth-Keeper, who helped guide them out of barbarity and whose worship forms the basis of the Red Orc theocracy. Now secure in their holdings, they are building, brick by brick, a nation of their own named the Red Orc Dominion. The High Warlord has even gone so far as to make peace with the Dwarven kingdom in the mountains to the south, establishing political and trade relations between the two. To the north lies the Kingdom of Tekar, the strength of which is legendary. It is no secret among the Red Orcs that the High Warlord wishes to test that strength.
Type: Humanoid (orc)
Size: Medium
Speed: 30 feet
Ability Scores: +2 Con, +2 Int, -2 Cha
Vision: Darkvision up to 60'
Automatic Languages: Common, Orc
Bonus Languages: Aklo, Dwarven, Giant, Gnoll, Goblin, Gnome, Undercommon
Special: Ferocity (can fight when falls below 0 HP, is staggered, loses 1 hit point per round and dies when it reaches its Con score), Hardy (+2 bonus vs poison, spells, & spell-like abilities), Fearless (+2 bonus vs. fear effects), Natural Armor (+1 AC), Relentless (+2 CMB on bull rush and overrun), Stability (+4 racial bonus to CMD when resisting bull rush or trip maneuvers)
Favored Class Bonus: Use Orc