Fighter-Rogue; Weapon Master/Scout; CR: 12; XP: 19,200; Human fighter (weapon master) 3/rogue (scout) 10 Align: N; Medium humanoid (human)
Init: +13; Senses: Perception +17
DEFENSE: AC: 29; TAC: 19; FFAC: 22; HD: 3d10+18+10d6+60+10; HP: 176; Saves: For: +14, Ref: +16, Will: +7; +3 vs. traps; Defensive Abilities: evasion, trap sense +3
OFFENSE: Speed: 30 ft.; Melee: +4 ghostblade greatsword of subtlety +22/+17 (2d6+12/17-20x2) or sneak attack +4 ghostblade greatsword of subtlety +26/+21 (2d6+16/17-20x2), +4 ghostblade greatsword of subtlety - power attack +22/+15 (2d6+18/17-20x2) or sneak attack - +4 ghostblade greatsword of subtlety - power attack +26/+17 (2d6+22/17-20x2) ; Ranged: +1 mighty adaptable longbow +17/+12 (1d8+9/x3); Special Attacks: sneak attack +5d6, petrifying strike (when hitting with sneak attack, opponent loses 2 Dex), cornugon smash (damage opponent with Power Attack - Immediate Intimidate Check)
Statistics: Str: 26; Dex: 24; Con: 22; Int: 14; Wis: 13; Cha: 21; BAB: +9/+4; CMB: +17; CMD: 34 (35 vs. disarm or sunder)
Feats: Cornugon Smash, Dazzling Display, Dodge, Furious Focus, Improved Critical (greatsword)(from rogue talent), Improved Initiative, Mobility, Power Attack, Shatter Defenses, Spring Attack, Weapon Focus (greatsword)
Skills: Fighter-Rogue (2+Int/8+Int): Acrobatics (D)(c) +22, Appraise (I)(c), Bluff (Ch)(c) +13, Climb (S)(c), Craft (traps) (I)(c) +17, Diplomacy (Ch)(c) +13, Disable Device (I*)(c) +18, Disable Device (I*)(c)(traps) +23, Disguise (Ch)(c), Escape Artist (D)(c) +11, Handle Animal (Ch*)(c), Intimidate (Ch)(c) +33, Knowledge (Dungeoneering) (I*)(c) +10, Knowledge (Engineering) (I*)(c) +6, Knowledge (Local) (I*)(c) +15, Linguistics (I*)(c), Perception (W)(c) +17, Perception (W)(c)(traps) +22, Profession ( ) (W*)(c), Ride (D)(c), Sense Motive (W)(c), Sleight of Hand (D*)(c), Stealth (D)(c) +23, Swim (S)(c), Use Magic Device (Ch*)(c) +24
Special Abilities:
Languages: Common
Special Qualities: rogue talents (slow reactions, offensive defensive, strong impression, combat trick (improved critical (greatsword), petrifying strike), scout's charge, weapon guard, weapon training +1, skirmisher (whenever scout moves more than 10 feet and makes an attack action, the attack deals sneak attack damage as if the target were flat-footed)
Treasure: NPC Gear (+4 ghost touch greatsword of subtlety, +2 cloak of resistance, +1 mithral breastplate of heavy fortification, belt of physical perfection +6, headband of mental prowess (+6 Cha, +2 Int, +2 Wis), +1 ring of protection, circlet of persuasion, +1 mighty adaptable longbow, amulet of natural armor +3, wand of cure moderate wounds - 23 ch)