The Children of the Forest are a tribe of kobold who worships the Green Tiger. They believe the green tiger is their goddess and will do what she says without question.
225 Kobolds, 79 non-combatants
11 - 3rd level
2 - 4th level
1 - 6th level - sorcerer
12 - Dire Rats
Kobold; CR: 1/4; XP: 100; Align: LE; Small humanoid (reptilian)
Init: +1; Senses: darkvision 60 ft.; Perception +5
DEFENSE: AC: 15; TAC: 12; FFAC: 14; HD: 1d10; HP: 5; Saves: For: +2, Ref: +1, Will: +1; Weaknesses: light sensitivity
OFFENSE: Speed: 30 ft.; Melee: spear +1 (1d6-1/x3); Ranged: sling +3 (1d3-1);
Statistics: Str: 9; Dex: 13; Con: 10; Int: 10; Wis: 9; Cha: 8; BAB: +1; CMB: -1; CMD: 10
Feats: Skill Focus (Perception)
Skills: Humanoid: (2+Int/HD) Climb (S)(c), Craft ( ) (I)(c)(trapmaking) +6, Handle Animal (Ch*)(c), Heal (W)(c), Perception (W) +5, Profession ( ) (W*)(c), Ride (D)(c), Stealth (D)(c) +5, Survival (W)(c); Racial Modifiers: +2 Craft (trapmaking), +2 Perception, +2 Profession (miner)
Special Abilities:
Crafty (Ex): Craft (trapmaking) and Stealth are always class skills for a kobold.
Languages: Draconic
Special Qualities: crafty
Environment: temperate underground or deep forest
Organization: solitary, gang (2–4), nest (5–30 plus equal number of noncombatants, 1 sergeant of 3rd level per 20 adults, and 1 leader of 4th–6th level), or tribe (31–300 plus 35% noncombatants, 1 sergeant of 3rd level per 20 adults, 2 lieutenants of 4th level, 1 leader of 6th–8th level, and 5–16 dire rats)
Treasure: NPC gear (leather armor, spear, sling, other treasure)
"This short, reptilian humanoid has scaled skin, a snout filled with tiny teeth, and a long tail."
Rat, Dire; CR: 1/3; XP: 135; Align: N; Small animal
Init: +3; Senses: low-light vision, scent; Perception +4
DEFENSE: AC: 14 ; TAC: 14 ; FFAC: 11 ; HD: 1d8+1 ; HP: 5 ; Saves: For: +3 , Ref: +5 , Will: +1
OFFENSE: Speed: 40 ft., climb 20 ft., swim 20 ft.; Melee: bite +1 (1d4 plus disease); Special Attacks: disease
Statistics: Str: 10 ; Dex: 17 ; Con: 13 ; Int: 2 ; Wis: 13 ; Cha: 4 ; BAB: +0 ; CMB: -1 ; CMD: 12 (16 vs. trip)
Feats: Skill focus (Perception)
Skills: Climb +11, Perception +4, Stealth +11, Swim +11; Racial Modifiers: uses Dex to modify Climb and Swim
Special Abilities:
Disease (Ex): Filth Fever: Bite-injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Organization: solitary or pack (2-20)
Treasure: none