1st Level Ranger (wild stalker); CR: 1/2; XP: 200; Poison dusk lizard folk ranger (wild stalker) Align: NE; Medium humanoid (reptile)
Init: +3; Senses: low-light vision; Perception +5
DEFENSE: AC: 19; TAC: 13; FFAC: 16; HD: 1d10+4+1; HP: 15; Saves: For: +6, Ref: +5, Will: +0;
OFFENSE: Speed: 30 ft.; Melee: longsword +5 (1d8+4 /19-20) or longsword +3 (1d8+4) and shortsword +3 (1d6+2); Ranged: longbow +4 (1d8 /x3);
Statistics: Str: 18; Dex: 17; Con: 18; Int: 17; Wis: 11; Cha: 10; BAB: +1; CMB: +5; CMD: 18
Feats: Two-Weapon Fighting
Skills 9/lvl: Acrobatics (D), Appraise (I), Bluff (Ch), Climb (S) +8, Craft ( ) (I), Diplomacy (Ch), Disable Device (I*), Disguise (Ch), Escape Artist (D), Fly (D), Handle Animal (Ch*) +4, Heal (W), Intimidate (Ch) +4, Knowledge (arcana) (I*), Knowledge (Dungeoneering) (I*) +8, Knowledge (Engineering) (I*), Knowledge (Geography) (I*) +8, Knowledge (History) (I*), Knowledge (Local) (I*), Knowledge (Nature) (I*) +8, Knowledge (Nobility) (I*), Knowledge (Planes) (I*), Knowledge (Religion) (I*), Linguistics (I*), Perception (W) +5, Perform ( ) (Ch), Profession ( ) (W*), Ride (D), Sense Motive (W), Sleight of Hand (D*), Spellcraft (I*), Stealth (D) +12, Survival (W) +4, Swim (S), Use Magic Device (Ch*); Racial Modifiers: +4 Stealth
Languages: Common, Draconic, Undercommon, Terran, Goblin
Special Qualities: natural armor 3, sneaky, poison use, strong senses, track, wild empathy
Treasure: NPC gear (studded leather, longbow, 20 arrows, longsword, shortsword)