Leprechaun; CR: 11; XP: 12,800; Leprechaun rogue 10 (escapologist) Align: CN; Small fey
Init: +8; Senses: low-light vision; Perception +17
DEFENSE: AC: 16; TAC: 16; FFAC: 11; HD: 4d6+4+10d8+10; HP: 73; Saves: For: +5, Ref: +15, Will: +9; SR: 13; DR: 5/cold iron; Special Defenses: evasion
OFFENSE: Speed: 40 ft.; Melee: +1 club +7 (1d8-1); Special Attacks: sneak attack +5d6
Spell-Like Abilities: (CL 4th; concentration +7);
Constant—shillelagh
At will—dancing lights, ghost sound (DC 13), invisibility (self only), mage hand, major image (visual and auditory elements only, DC 16), prestidigitation, ventriloquism (DC 14)
3/day—color spray (DC 14), fabricate (1 cubic foot of material only)
1/day—major creation
Statistics: Str: 7; Dex: 18; Con: 13; Int: 14; Wis: 15; Cha: 16; BAB: +9/+4; CMB: +11; CMD: 24
Feats: Improved Initiative, Weapon Finesse, 5, Agile Maneuvers, Combat Expertise, Dodge, Improved Steal, Graceful Steal,
Skills: Fey: (6+Int/HD)/Rogue (8+Int): Acrobatics (D)(c), Appraise (I)(c), Bluff (Ch)(c) +20, Climb (S)(c), Craft ( ) (I)(c), Diplomacy (Ch)(c), Disguise (Ch)(c), Escape Artist (D)(c) +20, Fly (D)(c), Intimidate (Ch)(c), Knowledge (Dungeoneering) (I*)(c), Knowledge (Geography) (I*)(c), Knowledge (Local) (I*)(c), Knowledge (Nature) (I*)(c) +19, Linguistics (I*)(c), Perception (W)(c) +27, Perform (comedy) (Ch)(c) +18, Perform (dance) (Ch)(c) +18, Profession ( ) (W*)(c), Sense Motive (W)(c) +19, Sleight of Hand (D*)(c) +24, Stealth (D)(c) +24, Swim (S)(c), Use Magic Device (Ch*)(c)
Racial Modifiers: +8 Perception, +4 Sleight of Hand
Special Abilities:
Impossible Escape (Su): At 8th level, as an immediate action, an escapologist can attempt an Escape Artist check at a –10 penalty and apply the result in place of either a failed Reflex save or her AC against an attack that would have hit her. If she succeeds, her contortions let her avoid the attack or effect entirely. Using this ability leaves the escapologist staggered until the end of her next turn. If the escapologist can’t become staggered, she can’t use impossible escape.
This ability replaces improved uncanny dodge.
Leprechaun Magic (Sp): When a leprechaun uses any of its spell-like abilities to deceive, trick, or humiliate a creature (at the GM’s discretion), the spell-like ability resolves at caster level 8th rather than 4th. If a leprechaun uses its spell-like abilities in this manner, it has a bonus of +11 on concentration checks.
Unfettered Mind (Su): At 3rd level, an escapologist can attempt an Escape Artist check as a full-round action to remove a mind-affecting effect currently affecting him.
The DC of this check is equal to the effect’s original save DC + 20. He cannot remove effects that do not allow a saving throw. He can attempt to escape even if paralyzed or restrained, as long as he can take purely mental actions. He can attempt this check against a particular effect once per round if the effect is measured in rounds, once per minute if the effect is measured in minutes, once per 10 minutes if the effect is measured in 10-minute intervals, and so on.
This ability replaces uncanny dodge.
Feat Explanations:
Agile Maneuvers: You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus instead of your Strength bonus.
Graceful Steal: When attempting Sleight of Hand checks to lift or palm objects, you can use your Combat Maneuver Bonus for a steal combat maneuver in place of your Sleight of Hand modifier, though if you do so, you must use your Dexterity modifier and not your Strength modifier. You can steal items with the steal combat maneuver even if they are hidden in a bag or pack (provided you can reach the item within), but the opponent gains at least a +5 bonus to its CMD (as for a fastened object) in this case.
Improved Steal: You do not provoke an attack of opportunity when performing a steal combat maneuver. In addition, you receive a +2 bonus on checks made to steal an item from a foe. You also receive a +2 bonus to your Combat Maneuver Defense when an opponent tries to steal an item from you.
Languages: Common, Elven, Halfling, Sylvan
Special Qualities: leprechaun magic, elusive (An escapologist adds 1/2 her rogue level (minimum +1) as a bonus on all Disable Device and Escape Artist checks. An escapologist can use Disable Device to disarm magical traps), rogue talents (5- fast getaway (After successfully making a sneak attack or Sleight of Hand check, a rogue with this talent can spend a move action to take the withdraw action. She can move no more than her speed during this movement.), fast stealth, fast fingers 2/day (A rogue with this talent can roll two dice while making a Sleight of Hand check and take the better result. She must choose to use this talent before making the Sleight of Hand check.), shadow duplicate 2/day, stand up), advanced rogue talent (1- weapon snatcher (A rogue with this talent can make a Sleight of Hand check in place of a combat maneuver check when attempting to disarm an opponent.) ), trapsense +3, unfettered mind , impossible escape
Environment: temperate forests
Organization: solitary, pair, band (3–6), or family (7–10)
Treasure: standard (club, other treasure), 12,000gp
"This small humanoid has pointed ears, green eyes, and a wicked grin. He carries a bottle in one hand and a club in the other."
Pot o'Gold = 10,000gp
Copper Pot with religious markings (50 gp) - Glem the Glorious
If his lair in the fey is discovered, the following are in it.
Black Pearl (550 gp)
Bloodstone (50 gp)
Jade (100 gp)
Jet (110 gp)
Milky Quartz (45 gp)
Moonstone (45 gp)
Rock Quartz (8 gp)
Rose Quartz (45 gp)
Sardonyx (45 gp)
Sardonyx (65 gp)
Shell (10 gp)
Tigereye (10 gp)
Topaz (600 gp)
Turquoise (10 gp)
Total value = 1693 gp
Bronze flagon with warrior images (50 gp)
2 x Bronze statuette of a warrior (15 gp)
Carved ivory scroll case (60 gp)
Carved stone idol (30 gp)
Decorated electrum plate (110 gp)
Electrum censer with silver filigree (70 gp)
Gold and platinum statuette of a deity (750 gp)
Gold and silver chess set (100 gp)
Gold and silver hand mirror (120 gp)
Gold censer with platinum inlay (400 gp)
4 x Gold holy symbol (100 gp)
Gold idol with strange carvings (1000 gp)
Ivory bowl with animal carvings (40 gp)
4 x Ivory drinking horn with copper ends (60 gp)
2 x Painting of a queen (750 gp)
Platinum chalice blessed by a saint (6000 gp)
Platinum statuette of a deity (1300 gp)
Porcelain mask (40 gp)
Silver and glass decanter (75 gp)
Silver bowl with lion engravings (75 gp)
Silver brazier with religious markings (80 gp)
Silver chalice with dragon carvings (150 gp)
Silver comb with ornate handle (75 gp)
Silver hand mirror (75 gp)
3 x Silver holy symbol (25 gp)
Silver mask (75 gp)
2 x Silver noble family seal (60 gp)
Silver statue of a dragon (65 gp)
Total value = 13105 gp
+1 falchion
+1 longsword
+1 great axe
+1 rapier
+1 ring of protection x2
Ring of Ferocious Action
Ring of Feather Falling
Bladed Belt
Belt of Tumbling
Healer's Gloves
Alluring Golden Apple
Campfire Bead
Iron Rope
Keys of Siwel - (+10 to performance (flute)), 2/day plays "Rod plural rodyn -o mel" - Power of love for 3:51 seconds
https://www.youtube.com/watch?v=7OJp1sZxo6Q
Tattoo of a 4-leaf clover on Lucky's back. If 4 people touch each leaf at the same time and think of an attribute (all the same), they all will increase that attribute by 1 and the tattoo will fade. The tattoo also allows those touching to enter into Lucky Elman's home in the fey.