Party Members:
Safrax, Marius, Meliana, Fellfang, Myrh
Redirand the Nailfist has bought rights to the location of a caravan carrying a large sum of coin and gemstones. They are a group of gladiators from a local ludus, so they need to kill them all or chance the ire of that slave lord. Redirand's band consists of 25 orcs, of which 5 of them are shadow orcs, and 20 regular orcs who have Hekkar speaking for them. They all get along because Redirand has been very successful in acquiring them good loot from travelling bands and have yet to be caught, since their targets have been small and they have slain all of them.
Redirand
Orc, Shadow - Sergeant; CR: 2; XP: 600; Shadow orc fighter 2/wizard 1 Align: CE; Medium humanoid
Init: +5; Senses: darkvision 60 ft.; Perception +2
DEFENSE: AC: 11 (15); TAC: 11; FFAC: 10 (14); HD: 2d10+4+1d6+2; HP: 18; Saves: For: +5, Ref: +1, Will: +2 (+1 vs. fear); Defensive abilities: bravery +1
OFFENSE: Speed: 40 ft.; Melee: saw-toothed sabre +5 (+7) (1d8+2 (+4)/19-20) or saw-toothed sabre +3 (+5) (1d8+2 (+4)/19-20) and saw-toothed sabre +3 (1d8+1 (+2)/19-20); Ranged: long bow +5 (1d8/x3);
Spell-Like Abilities: (CL 1st);
1/day - invisibility
Wizard Spells Prepared: (CL 1st, concentration +8);
1st - 2 - true strike, color spray (DC 14)
0 (at will) - bleed (DC 13), detect magic, resistance
Statistics: Str: 15 (19); Dex: 13; Con: 14; Int: 16; Wis: 11; Cha: 10; BAB: +2; CMB: +4; CMD: 15
Feats: Two-Weapon FightingR, Weapon Focus (saw-toothed sabre)R, Weapon Focus (long bow)R, Exotic Weapon Proficiency (saw-toothed sabre), Improved Initiative, Power Attack, Scribe ScrollC, Combat Casting
Skills (15): Appraise (I)(c), Climb (S)(c)+7, Craft ( ) (I)(c), Fly (D)(c), Handle Animal (Ch*)(c), Intimidate (Ch)(c)+3, Knowledge (Arcana) (I*)(c)+7, Knowledge (Dungeoneering) (I*)(c)+8, Knowledge (Engineering) (I*)(c)+8, Knowledge (Geography) (I*)(c), Knowledge (History) (I*)(c), Knowledge (Local) (I*)(c), Knowledge (Nature) (I*)(c), Knowledge (Nobility) (I*)(c), Knowledge (Planes) (I*)(c)+7, Knowledge (Religion) (I*)(c), Linguistics (I*)(c), Perception (W)+2, Profession ( ) (W*)(c), Ride (D)(c), Spellcraft (I*)(c)+7, Stealth (D)+2, Swim (S)(c)
Languages: Common, Orc, Undercommon
Special Qualities: two-weapon fighting; spells: invisibility 1/day; poison use, fast, weapon focus (saw-toothed sabre, long bow), bravery +1, arcane bond, arcane school, cantrips
Environment: temperate hills, mountains, or underground
Organization: solitary, gang (2-4), squad (11-20 plus 2 sergeants of 3rd level and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 sergeant of 3rd level per 10 adults, 1 lieutenant of 5th level per 20 adults, and 1 leader of 7th level per 30 adults)
Treasure: NPC gear (potion of bull strength, potion of cure moderate wounds, scrolls of mage armor (2), scrolls of magic missile (3), disguise self (2), obscuring mist, burning hands, saw-toothed sabre (2), long bow, quiver, arrows (20), black adder venom (2), spellbook, other treasure), 53 gp
Spellbook: 1st - true strike, magic missile, disguise self, identify, color spray, burning hands, obscuring mist
5 - Orc, Shadow; CR: 1/2; XP: 200; Shadow orc warrior 1 Align: CE; Medium humanoid
Init: +1; Senses: darkvision 60 ft.; Perception +0
DEFENSE: AC: 14; TAC: 11; FFAC: 13; HD: 1d10+2; HP: 7; Saves: For: +4, Ref: +1, Will: +0
OFFENSE: Speed: 40 ft.; Melee: saw-toothed sabre +4 (1d8+2/19-20) or saw-toothed sabre +2 (1d8+2/19-20) and saw-toothed sabre +2 (1d8+1/19-20); Ranged: long bow +3 (1d8/x3);
Spell-Like Abilities: (CL 1st);
1/day - invisibility
Statistics: Str: 15; Dex: 13; Con: 14; Int: 13; Wis: 10; Cha: 6; BAB: +1; CMB: +3; CMD: 13
Feats: Two-Weapon FightingR, Weapon Focus (saw-toothed sabre)R, Weapon Focus (long bow)R, Exotic Weapon Proficiency (saw-toothed sabre)
Skills: Climb (S)(c)+6, Craft ( ) (I)(c), Handle Animal (Ch*)(c), Intimidate (Ch)(c)+2, Perception (W), Profession ( ) (W*)(c), Ride (D)(c), Stealth (D)+1, Swim (S)(c)
Languages: Common, Orc, Undercommon
Special Qualities: two-weapon fighting; spells: invisibility 1/day; poison use, fast, weapon focus (saw-toothed sabre, long bow)
Environment: temperate hills, mountains, or underground
Organization: solitary, gang (2-4), squad (11-20 plus 2 sergeants of 3rd level and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 sergeant of 3rd level per 10 adults, 1 lieutenant of 5th level per 20 adults, and 1 leader of 7th level per 30 adults)
Treasure: NPC gear (studded leather armor, saw-toothed sabre (2), long bow, quiver, arrows (20), black adder venom (2), other treasure)
Hekkar
Orc, Sergeant; CR: 2; XP: 600; Orc fighter 3 Align: CE; Medium humanoid (orc)
Init: -1; Senses: darkvision 60 ft.; Perception +0
DEFENSE: AC: 14; TAC: 9; FFAC: 14; HD: 3d10+9; HP: 30; Saves: For: +5, Ref: +0, Will: +1 (+1 vs. fear); Defensive abilities: bravery +1, ferocity Weakness: light sensitivity
OFFENSE: Speed: 30 ft.; Melee: masterwork greataxe +8 (+10) (1d12+6 (+9)/x3) or falchion +7 (+9) (2d4+4 (+6)/18-20); Ranged: javelin +2 (1d6+4 (+6))
Statistics: Str: 19 (23); Dex: 8; Con: 14; Int: 8; Wis: 11; Cha: 10; BAB: +3; CMB: +7 (+9); CMD: 16 (18)
Feats: Bullying Blow, Intimidating Prowess, Power Attack, Scarred Legion
Skills: Climb (S)(c), Craft ( ) (I)(c), Handle Animal (Ch*)(c), Intimidate (Ch)(c)+10 (+12), Perception (W), Profession ( ) (W*)(c), Ride (D)(c), Stealth (D), Swim (S)(c)
Languages: Common, Orc
Special Qualities: weapon familiarity
Environment: temperate hills, mountains, or underground
Organization: solitary, gang (2-4), squad (11-20 plus 2 sergeants of 3rd level and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 sergeant of 3rd level per 10 adults, 1 lieutenant of 5th level per 20 adults, and 1 leader of 7th level per 30 adults)
Treasure: NPC gear (potion of bull strength, potion of cure moderate wounds, masterwork hide armor, masterwork greataxe, falchion, javelins (4), other treasure), 203gp
20 - Orc; CR: 1/3; XP: 135; Orc warrior 1 Align: CE; Medium humanoid
Init: +0; Senses: darkvision 60 ft.; Perception -1
DEFENSE: AC: 13; TAC: 10; FFAC: 13; HD: 1d10+1; HP: 6; Saves: For: +3, Ref: +0, Will: -1; Defensive abilities: ferocity Weakness: light sensitivity
OFFENSE: Speed: 30 ft.; Melee: falchion +5 (2d4+4/18-20); Ranged: javelin +1 (1d6+3)
Statistics: Str: 17; Dex: 11; Con: 12; Int: 7; Wis: 8; Cha: 6; BAB: +1; CMB: +4; CMD: 14
Feats: Weapon Focus (falchion)
Skills: Climb (S)(c), Craft ( ) (I)(c), Handle Animal (Ch*)(c), Intimidate (Ch)(c)+2, Perception (W), Profession ( ) (W*)(c), Ride (D)(c), Stealth (D), Swim (S)(c)
Languages: Common, Orc
Special Qualities: weapon familiarity
Environment: temperate hills, mountains, or underground
Organization: solitary, gang (2-4), squad (11-20 plus 2 sergeants of 3rd level and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 sergeant of 3rd level per 10 adults, 1 lieutenant of 5th level per 20 adults, and 1 leader of 7th level per 30 adults)
Treasure: NPC gear (studded leather armor, falchion, javelins (4), other treasure), 85gp
The ambush party consists of the following:
Hekkar, 10 orcs, and 2 shadow orcs.
Back at the camp:
Redirand, 3 shadow orcs, 15 orcs
6 small wooden hovels put together in haste around the woods.
Each of the smaller hovels houses 5 orcs. The large hovel houses Redirand, the 5 shadow orcs, and Hekkar. It also houses the group's treasure in 3 large footlockers all locked - Redirand has all of the keys.
Footlocker #1 -
36 pp, 42 sp, 21 cp
Freshwater Pearl (10 gp)
Rhodochrosite (11 gp)
Wand of Magic Stone (cr, 750 gp)
Wand of Purify Food and Drink (cr, 375 gp)
Footlocker #2 -
108 gp
Oil of Light (cr, 25 gp)
Oil of Purify Food and Drink (cr, 25 gp)
Potion of Acute Senses (um, 300 gp)
Scroll of Cat's Grace (cr, 150 gp)
Scroll of Create Water (cr, 12 gp 5 sp)
Scroll of Light (cr, 12 gp 5 gp)
Scroll of Magic Weapon (cr, 25 gp)
Footlocker #3 -
3 - 10lb bars of silver (50gp, bar)
5 - 10lb bars of iron (10sp, bar)
1 - 10lb bar of cold iron (50gp, bar)
Also around the treasure trove is a wide variety of junk taken in their heists.
Salvage
Bag of 10 Pitons (1 gp, 5 lb)
Bag of Dried Mushrooms (1 gp, 1 lb)
3 x Bag of Iron Nails (5 sp, 1 lb)
Basket (4 sp, 1 lb)
Bedroll (1 sp, 5 lb)
Bolt of Linen (5 gp, 10 lb)
2 x Bottle of Common Wine (1 sp, 4 lb)
Bottle of Olive Oil (3 gp, 4 lb)
2 x Box of 20 Candles (2 sp, 1 lb)
Box of Charcoal (1 sp, 20 lb)
Box of Firewood (1 cp, 20 lb)
Cart (15 gp, 200 lb)
Clay Pitcher (2 cp, 5 lb)
Clay Tankard (2 cp, 2 lb)
Courtier's Outfit (30 gp, 6 lb)
Explorer's Outfit (10 gp, 8 lb)
Flint and Steel (1 gp)
Glasscutter (2 gp)
Hammer (5 sp, 2 lb)
Iron Bar (1 sp, 5 lb)
Ladder (10') (2 sp, 20 lb)
13 x Lamp (1 sp, 1 lb)
Pair of Dice (1 sp)
Pan Flute (1 gp, 1 lb)
28 x Piton (1 sp, 1/2 lb)
Pole (10') (5 cp, 8 lb)
Sack of Wheat (5 sp, 50 lb)
2 x Sickle (1 gp, 2 lb)
13 x Small Cask of Ale (2 sp, 8 lb)
Small Glass Rod (1 sp)
Vial of Ink (8 gp)
Wood Axe (5 gp, 8 lb)
Total value = 95 gp