Sorcerer, Goblin 01; CR: 1/2; XP: 200; Goblin sorcerer 1, Align: NE; Small humanoid (goblinoid)
Init: +4; Senses: darkvision 60 ft.; Perception -1
DEFENSE: AC: 14; TAC: 14; FFAC: 10; HD: 1d6+1+1; HP: 8; Saves: For: +1, Ref: +4, Will: +1;
OFFENSE: Speed: 30 ft.; Melee: quarterstaff -1 (1d4-1); Ranged: dart +4 (1d3-1);
Sorcerer Spells Known (CL 1st, concentration +4);
1st (4/day) - color spray(DC 16), magic missile
0 (at will) - daze (DC 13), detect magic, ray of frost, read magic
Bloodline arcane
Statistics: Str: 8; Dex: 18; Con: 13; Int: 12; Wis: 8; Cha: 16; BAB: +0; CMB: -1; CMD: 12
Feats: Eschew Materials, Greater Spell Focus (illusion), Spell Focus (illusion)
Skills: Sorcerer (2 + Int): Appraise (Int)(c), Bluff (Cha)(c), Craft (Int)(c), Fly (Dex)(c), Intimidate (Cha)(c) +7, Knowledge (arcana) (Int)(c) +5, Perception (W) -1, Profession (Wis)(c), Ride (Dex) +8, Spellcraft (Int)(c) +5, and Stealth (Dex) +8, Use Magic Device (Cha)(c) Racial Modifiers: +4 Ride, +4 Stealth
Special Abilities:
Languages: Common, Goblin
Special Qualities: arcane bond (tooth amulet - cast 1 spell per day of choice), bloodline arcana (+1 DC for metamagic spells that increase spell level)
Treasure: NPC Gear (potion of cure light wounds, scrolls - disguise self (2), scrolls - shield (2), wand of sleep (11 charges), alchemist's fire (2), darts (5), quarterstaff), 33 gp