The node to and from the Plane of Air in this area is regulated by Heztren. - to get back to the Prime Material Plane at this node, payment is a piece of sapphire jewelry worth at least 2,000gp.
Tower containing a platinum scepter missing a gemstone in its head. To master the winds, one must first calm them.
When someone enters the chamber with the scepter, they are attacked.
The island of King Vap holds the Scepter of Altreean
- Summon Greater Air Elemental - 2/day - 4 Cha per
- Summon Huge Air Elemental - 5/day - 3
- Summon Large Air Elemental - 10/day - 2
- Summon Medium Air Elemental - at will - 1
- At will - Wind Wall, Fly, Levitate, Gust of Wind, Wind Walk, Air Bubble
- Diamond Ray - 3/day - damage (Charisma Score)d6
The creatures of the isle of the air elementals will not attack until anyone enters the Tower of Winds.
The Tower has a large indentation to the right of the arch. An extremely large diamond (10,000gp) must be placed inside and the words "To master the winds, one must first calm them" to allow safe passage up. The party has 2 minutes to enter before it resets.
Plane of Air
I will serve the Air
Before I master the Air
And the Guardian of the Air
Shall grant me rites with these gifts
The Band of the Black Blade enters with these treasures to bestow:
Sapphire-studded Silver Coffer (5,000gp) - payment to Heztren
5,000gp sapphire platinum scabbard, (3) 3,000gp sapphire platinum ring; (4) 2,500gp sapphire silver armband; (3) 3,000gp sapphire gold bracelets, (6) 2,000gp sapphire silver rings
Iron-bound oaken chest - payment to Oderroij
Full set of Blue Dragon Armor made from the hide of an ancient blue dragon - Pelligrost of the Dark Sea
+5 Full Plate Blue Dragonhide - Lightning Resistant
Helm of Water Breathing
Greaves of Heavy Fortification
Gauntlets of Dragon Strength +10
Mailed Boots of the Dragon Rider - Fly and +10 to Fly Skill
Solid metal chest with slits along the top - Payment to King Vapear
Baby girl - Herena of Woodwind Pass - Dark Rich Green Eyes, Long flowing auburn hair
King Vapear
Elemental, Air, Elder; CR: 20; XP: 307,200; Align: N; Elemental sorcerer (Starsoul) 10; Huge outsider (air, elemental, extraplanar)
Init: +15; Senses: darkvision 60 ft.; Perception +19
DEFENSE: AC: 28 (36); TAC: 20; FFAC: 16 (24); HD: 16d10+64 +10d6+50; HP: 240; Saves: For: +17, Ref: +24, Will: +14; DR: 10/-, 5/fire, 5/cold; Defensive Abilities: air mastery; Immune: elemental traits
OFFENSE: Speed: fly 100 ft. (perfect); Melee: 2 slams +30 (2d8+9); Space: 15 ft.; Reach: 15 ft.; Special Attacks: whirlwind (DC 27, 10-60 ft.)
Bloodline Spell-Like Abilities: (CL 10th; concentration +16)
Minute Meteors 9/day (DC 21)
Aurora Borealis 9rds/day (DC 21)
Sorcerer Spells Known: (CL 10th; concentration +16)
5th (4/day) - wall of sound
4th (6/day) (DC 20)- call lightning stormB, vitriolic mist, river of wind
3rd (7/day) (DC 19) - blinkB, diamond spray, lightning bolt, haste
2nd (8/day) (DC 18)- glitterdustB, defensive shock, scorching ray, mirror image, bull's strength
1st (8/day) (DC 17)- unseen servantB, magic missile, true strike, mage armor, shield, ray of enfeeblement
Bloodline: starsoul
Statistics: Str: 28; Dex: 33; Con: 18; Int: 14; Wis: 11; Cha: 22; BAB: +21; CMB: +42; CMD: 54
Feats: Blind-Fight, Cleave, Combat Casting, Combat Reflexes, Dodge, Eschew Materials, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Point-Blank Shot, Power Attack, Toughness, Weapon FinesseB, Weapon Focus (ray)
Skills: Acrobatics +30, Escape Artist +30, Fly +34, Knowledge (planes) +19, Perception +19, Stealth +22;
Special Qualities: bloodline starsoul (when casting an evocation spell, targets that fail their saves are dazzled by tiny sparkling starlights for 1 round per spell level, minute meteors, voidwalker, aurora borealis)
Special Abilities:
Air Mastery (Ex): Airborne creatures take a -1 penalty on attack and damage rolls against an air elemental.
Minute Meteors (Sp): summon a rain of tiny meteorites as a standard action to fall in a 5-foot column, 30 feet high, with a range of 30 feet. The meteors inflict 1d4 points of fire damage +1 per 2 sorcerer levels. A Reflex save negates this damage. The save DC is equal to 10 + 1/2 sorcerer level + Charisma modifier. Usable 3 + Cha modifier.
Aurora Borealis (Sp): At 9th level, you can create a sheet of cascading colors. This power acts as a wall of fire, but it inflicts cold damage and does not radiate hear. However, one side of the aurora designated by you fascinates creatures within 10 feet, up to a maximum of 2 HD of creatures per sorcerer level. A Will save negates this fascinate effect. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. You may use this ability for a number of rounds per day equal to your sorcerer level. These rounds do not need to be consecutive.
Languages: Auran
Organization: solitary, pair, or gang (3-8)
Treasure: none
"This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes."
Elemental, Air, Elder; CR: 11; XP: 12,800; Align: N; Huge outsider (air, elemental, extraplanar)
Init: +15; Senses: darkvision 60 ft.; Perception +19
DEFENSE: AC: 28; TAC: 20; FFAC: 16; HD: 16d10+64; HP: 152; Saves: For: +14, Ref: +21, Will: +7; DR: 10/-; Defensive Abilities: air mastery; Immune: elemental traits
OFFENSE: Speed: fly 100 ft. (perfect); Melee: 2 slams +25 (2d8+9); Space: 15 ft.; Reach: 15 ft.; Special Attacks: whirlwind (DC 27, 10-60 ft.)
Statistics: Str: 28; Dex: 33; Con: 18; Int: 10; Wis: 11; Cha: 11; BAB: +16; CMB: +27; CMD: 49
Feats: Blind-Fight, Cleave, Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Power Attack, Weapon FinesseB
Skills: Acrobatics +30, Escape Artist +30, Fly +34, Knowledge (planes) +19, Perception +19, Stealth +22;
Special Abilities:
Air Mastery (Ex): Airborne creatures take a -1 penalty on attack and damage rolls against an air elemental.
Languages: Auran
Organization: solitary, pair, or gang (3-8)
Treasure: none
"This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes."
Oderroij Fajiran
Cloud Dragon, Ancient; CR: 18; XP: 153,600; Align: CN; Gargantuan dragon (air, extraplanar)
Init: +2; Senses: dragon senses; mist vision; Perception +34; Aura frightful presence (300 ft., DC 28)
DEFENSE: AC: 36; TAC: 4; FFAC: 36; HD: 24d12+168; HP: 324; Saves: For: +21, Ref: +12, Will: +21;
SR: 29; DR: 15/magic; Immune electricity, paralysis, sleep
OFFENSE: Speed: 40 ft., fly 250 ft. (clumsy), swim 40 ft.
Melee: bite +32 (4d6+16/19-20+2d6 sonic), 2 claws +32 (2d8+11), tail slap +29 (2d8+16), 2 wings +29 (2d6+5)
Space: 20 ft.; Reach: 15 ft. (20 ft. with bite);
Special Attacks: breath weapon (60-ft. cone, DC 29, 20d8 electricity); crush (Small Creatures, DC 29, 2d8+18), tail sweep
Spell-Like Abilities: (CL 24th, concentration +30)
At will - fog cloud, obscuring mist, solid fog, wind walk
3/day - cloudkill (DC 21)
Spells Known: (CL 13th, concentration +19)
6th (5/day) - chain lightning (DC 22), greater dispel magic
5th (7/day) - cone of cold (DC 21), dismissal (DC 21), teleport
4th (7/day) - elemental body I, ice storm, lesser geas (DC 20), river of wind
3rd (7/day) - arcane sight, cloak of winds, stinking cloud (DC 19), suggestion (DC 19)
2nd (8/day) - eagle's splendor, glitterdust (DC 18), gust of wind, locate object, see invisibility
1st (8/day) - alter winds, charm person (DC 17), detect secret doors, erase, true strike
0 (at will) - dancing lights, detect poison, light, mage hand, message, prestidigitation, read magic, resistance, touch of fatigue
Statistics: Str: 32; Dex: 7; Con: 25; Int: 20; Wis: 24; Cha: 23; BAB: +24; CMB: +39; CMD: 47 (51 vs. trip)
Feats: Critical Focus, Dazzling Display, Flyby Attack, Improved Critical (bite), Improved Initiative, Multiattack, Power Attack, Skill Focus (Diplomacy), Snatch, Staggering Critical, Weapon Focus (bite, claws)
Skills: Appraise +32, Diplomacy +39, Fly +11, Intimidate +33, Knowledge (local) +32, Knowledge (planes) +32, Perception +34, Sense Motive +34, Stealth +13, Swim +46
Special Qualities: cloud form (24 rounds/day)
Special Abilities:
Cloudform (Su): An adult or older cloud dragon can change itself into a cloudy vapor as a swift action for a number of rounds per day equal to its Hit Dice. This ability functions as gaseous form but the dragon's fly speed is unchanged.
Mist Vision (Su): A cloud dragon can see through fog, clouds, and similar obscuring effects with perfect clarity.
Thundering Bite (Su): An ancient or older cloud dragon's bite makes a thundering crash whenever it attacks, dealing an additional 2d6 points of sonic damage. A great wyrms thundering bite deals an additional 4d6 sonic damage.
Languages: Auran, Common, Draconic, Elven
Organization: solitary
Treasure: Triple, 123,000gp
Djinni; CR: 5; XP: 1,600; Align: CG; Large outsider (air, extraplanar)
Init: +8; Senses: darkvision 60 ft.; Perception +12
DEFENSE: AC: 19; TAC: 14; FFAC: 14; HD: 7d10+14; HP: 52; Saves: For: +4, Ref: +9, Will: +7; Immune: acid
OFFENSE: Speed: 20 ft., fly 60 ft. (perfect); Melee: 2 slams +10 (1d8+4) or masterwork scimitar +11/+6 (1d8+4/18-20);
Space: 10 ft.; Reach: 10 ft.;
Special Attacks: air mastery, whirlwind (1/10 minutes, 10-50 ft. tall, 1d8+4 damage, DC 17)
Spell-Like Abilities: (CL 9th)
At will - invisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only)
1/day - create food and water, create wine (as create water, but wine instead), gaseous form (for up to 1 hour), major creation (created vegetable matter is permanent), persistent image (DC 17), wind walk
Statistics: Str: 18; Dex: 19; Con: 14; Int: 14; Wis: 15; Cha: 15; BAB: +7; CMB: +12; CMD: 27
Feats: Combat Casting, Combat Reflexes, Dodge, Improved InitiativeB, Wind Stance
Skills: Appraise +12, Craft (any one) +12, Fly +20, Knowledge (planes) +12, Perception +12, Sense Motive +12, Spellcraft +12, Stealth +10
Special Abilities:
Air Mastery (Ex): Airborne creatures take a -1 penatly on attack and damage rolls against a djinni.
Languages: Aquan, Auran, Common, Ignan, Terran, telepathy 100 ft.
Organization: solitary, pair, company (1+ 3-6 ordinary djinni), or band (1-3 + 6-8 ordinary djinni)
Treasure: standard (masterwork falchion, other gear), 1,550gp
"This creature stands nearly twice as tall as a human, although its lower torso trails away into a vortex of mist and wind."