Chaotic Neutral
Chieftain - Maulk Thunderhammer
Barbarian, Human; CR: 1/2; XP: 200; Human barbarian (mounted fury) 1 Align: CN; Medium humanoid (Human)
Init: +1; Senses: Perception +5
DEFENSE: AC: 17; TAC: 11; FFAC: 16; HD: 1d12+3+1; HP: 16; Saves: For: +4, Ref: +1, Will: +1;
RAGING: DEFENSE: AC: 15; TAC: 9; FFAC: 14; HD: 1d12+5; HP: 17; Saves: For: +6, Ref: +1, Will: +3;
OFFENSE: Speed: 30 ft.; Melee: greatsword +4 (2d6+4/19-20) or heavy flail +4 (1d10+4/19-20); Ranged: longbow +2 (1d8/x3) or mounted longbow -2 (1d8/x3);
RAGING: OFFENSE: Melee: greatsword +6 (2d6+7/19-20) or heavy flail +6 (1d10+7/19-20), Ranged: longbow +2 (1d8/x3) or mounted longbow -2 (1d8/x3);
Special Attacks: rage (6 rounds/day)
Statistics: Str: 17 ; Dex: 13 ; Con: 14 ; Int: 8 ; Wis: 12 ; Cha: 10 ; BAB: +1 ; CMB: +4 ; CMD: 15
RAGING: Statistics: Str: 21 ; Dex: 13 ; Con: 18 ; Int: 10 ; Wis: 12 ; Cha: 8 ; BAB: +1 ; CMB: +6 ; CMD: 17
Feats: Mounted Combat, Ride By Attack
Skills: (4 + Int): Acrobatics (Dex)(c), Climb (Str)(c) , Craft (Int)(c), Handle Animal (Cha)(c) +4, Intimidate (Cha)(c), Knowledge (nature) (Int)(c), Perception (Wis)(c) +5, Ride (Dex)(c) +5, Survival (Wis)(c) +5, and Swim (Str)(c).
RAGING: Skills: (4 + Int): Acrobatics (Dex)(c), Climb (Str)(c) , Craft (Int)(c), Handle Animal (Cha)(c), Intimidate (Cha)(c) +3, Knowledge (nature) (Int)(c), Perception (Wis)(c) +5, Ride (Dex)(c), Survival (Wis)(c) +5, and Swim (Str)(c).
Special Abilities:
Fast Rider (Ex): Speed +10 ft. for barbarian's mount
Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Languages: Common
Special Qualities:
Treasure: NPC Gear (potion of cure light wounds, potion of remove fear, alchemist's fire, breastplate, greatsword, heavy flail, longbow, arrows (20)), 5gp
Barbarian, Human (greatsword/lamellar); CR: 1/2; XP: 200; Human barbarian 1 Align: CN; Medium humanoid (Human)
Init: +1; Senses: Perception +5
DEFENSE: AC: 15; TAC: 11; FFAC: 14; HD: 1d12+3+1; HP: 16; Saves: For: +4, Ref: +1, Will: +1;
RAGING: DEFENSE: AC: 15; TAC: 9; FFAC: 14; HD: 1d12+5; HP: 17; Saves: For: +6, Ref: +1, Will: +3;
OFFENSE: Speed: 40 ft.; Melee: greatsword +4 (2d6+4/19-20) or heavy flail +4 (1d10+4/19-20); Ranged: sling +2 (1d4+3);
RAGING: OFFENSE: Melee: greatsword +6 (2d6+7/19-20) or heavy flail +6 (1d10+7/19-20)
Special Attacks: rage (6 rounds/day)
Statistics: Str: 17 ; Dex: 13 ; Con: 14 ; Int: 10 ; Wis: 12 ; Cha: 8 ; BAB: +1 ; CMB: +4 ; CMD: 15
RAGING: Statistics: Str: 21 ; Dex: 13 ; Con: 18 ; Int: 10 ; Wis: 12 ; Cha: 8 ; BAB: +1 ; CMB: +6 ; CMD: 17
Feats: Cleave, Power Attack
Skills: (4 + Int): Acrobatics (Dex)(c), Climb (Str)(c) +7, Craft (Int)(c), Handle Animal (Cha)(c), Intimidate (Cha)(c) +3, Knowledge (nature) (Int)(c), Perception (Wis)(c) +5, Ride (Dex)(c), Survival (Wis)(c) +5, and Swim (Str)(c) +7.
RAGING: Skills: (4 + Int): Acrobatics (Dex)(c), Climb (Str)(c) +9, Craft (Int)(c), Handle Animal (Cha)(c), Intimidate (Cha)(c) +3, Knowledge (nature) (Int)(c), Perception (Wis)(c) +5, Ride (Dex)(c), Survival (Wis)(c) +5, and Swim (Str)(c) +9.
Special Abilities:
Fast Movement (Ex): Speed +10 ft. in medium armor or less
Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Languages: Common
Special Qualities:
Treasure: NPC Gear (potion of cure light wounds, potion of remove fear, alchemist's fire, lamellar, greatsword, heavy flail, sling, sling bullets (10)), 5gp
Barbarian, Human (greataxe/lamellar); CR: 1/2; XP: 200; Human barbarian 1 Align: CN; Medium humanoid (Human)
Init: +1; Senses: Perception +5
DEFENSE: AC: 15; TAC: 11; FFAC: 14; HD: 1d12+3+1; HP: 16; Saves: For: +4, Ref: +1, Will: +1;
RAGING: DEFENSE: AC: 15; TAC: 9; FFAC: 14; HD: 1d12+5; HP: 17; Saves: For: +6, Ref: +1, Will: +3;
OFFENSE: Speed: 40 ft.; Melee: greataxe +4 (1d12+4/x3) or heavy flail +4 (1d10+4/19-20); Ranged: sling +2 (1d4+3);
RAGING: OFFENSE: Melee: greataxe +6 (1d12+7/x3) or heavy flail +6 (1d10+7/19-20)
Special Attacks: rage (6 rounds/day)
Statistics: Str: 17 ; Dex: 13 ; Con: 14 ; Int: 10 ; Wis: 12 ; Cha: 8 ; BAB: +1 ; CMB: +4 ; CMD: 15
RAGING: Statistics: Str: 21 ; Dex: 13 ; Con: 18 ; Int: 10 ; Wis: 12 ; Cha: 8 ; BAB: +1 ; CMB: +6 ; CMD: 17
Feats: Cleave, Power Attack
Skills: (4 + Int): Acrobatics (Dex)(c), Climb (Str)(c) +7, Craft (Int)(c), Handle Animal (Cha)(c), Intimidate (Cha)(c) +3, Knowledge (nature) (Int)(c), Perception (Wis)(c) +5, Ride (Dex)(c), Survival (Wis)(c) +5, and Swim (Str)(c) +7.
RAGING: Skills: (4 + Int): Acrobatics (Dex)(c), Climb (Str)(c) +9, Craft (Int)(c), Handle Animal (Cha)(c), Intimidate (Cha)(c) +3, Knowledge (nature) (Int)(c), Perception (Wis)(c) +5, Ride (Dex)(c), Survival (Wis)(c) +5, and Swim (Str)(c) +9.
Special Abilities:
Fast Movement (Ex): Speed +10 ft. in medium armor or less
Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Languages: Common
Special Qualities:
Treasure: NPC Gear (potion of cure light wounds, potion of remove fear, alchemist's fire, lamellar, greatsword, heavy flail, sling, sling bullets (10)), 5gp
Barbarian, Human (longbow/lamellar); CR: 1/2; XP: 200; Human barbarian 1 Align: CN; Medium humanoid (Human)
Init: +1; Senses: Perception +5
DEFENSE: AC: 15; TAC: 11; FFAC: 14; HD: 1d12+3+1; HP: 16; Saves: For: +4, Ref: +1, Will: +1;
RAGING: DEFENSE: AC: 15; TAC: 9; FFAC: 14; HD: 1d12+5; HP: 17; Saves: For: +6, Ref: +1, Will: +3;
OFFENSE: Speed: 40 ft.; Melee: battleaxe +4 (1d8+3/x3); Ranged: longbow, composite (+3) +2 (1d8+3);
RAGING: OFFENSE: Melee: battleaxe +6 (2d6+5/19-20)
Special Attacks: rage (6 rounds/day)
Statistics: Str: 17 ; Dex: 13 ; Con: 14 ; Int: 10 ; Wis: 12 ; Cha: 8 ; BAB: +1 ; CMB: +4 ; CMD: 15
RAGING: Statistics: Str: 21 ; Dex: 13 ; Con: 18 ; Int: 10 ; Wis: 12 ; Cha: 8 ; BAB: +1 ; CMB: +6 ; CMD: 17
Feats: Cleave, Power Attack
Skills: (4 + Int): Acrobatics (Dex)(c), Climb (Str)(c) +7, Craft (Int)(c), Handle Animal (Cha)(c), Intimidate (Cha)(c) +3, Knowledge (nature) (Int)(c), Perception (Wis)(c) +5, Ride (Dex)(c), Survival (Wis)(c) +5, and Swim (Str)(c) +7.
RAGING: Skills: (4 + Int): Acrobatics (Dex)(c), Climb (Str)(c) +9, Craft (Int)(c), Handle Animal (Cha)(c), Intimidate (Cha)(c) +3, Knowledge (nature) (Int)(c), Perception (Wis)(c) +5, Ride (Dex)(c), Survival (Wis)(c) +5, and Swim (Str)(c) +9.
Special Abilities:
Fast Movement (Ex): Speed +10 ft. in medium armor or less
Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Languages: Common
Special Qualities:
Treasure: NPC Gear (potion of cure light wounds, alchemist's fire, lamellar, battleaxe, composite longbow (+3), arrows (20)), 5gp