Alchemist, Duergar 02; CR: 1; XP: 400; Alchemist Duergar 02 Align: LE; Medium humanoid (dwarf)
Init: +4; Senses: darkvision 120 ft.; Perception +6
DEFENSE: AC: 22; TAC: 14; FFAC: 18; HD: 2d8+6; HP: 18; Saves: For: +5, Ref: +7, Will: +0; +2 vs. spells; Immune: paralysis, phantasms, poison; Weaknesses: light sensitivity
OFFENSE: Speed: 20 ft.; Melee: light mace +2 (1d6+1); Ranged: bomb +6 (1d6+2 acid or fire) or light crossbow +3 (1d8/19-20);
Special Attacks: bomb 6/day (1d6+2 acid or fire, DC 13);
Spell-Like Abilities: (CL 2nd; concentration -1);
1/day - invisbility (self only), ironskin*
Alchemists Extracts Prepared: (CL 2nd)
1st - bomber's eyeAPG, shield, true strike
Statistics: Str: 12; Dex: 16; Con: 15; Int: 15; Wis: 10; Cha: 4; BAB: +1; CMB: +2; CMD: 16 (20 vs. bull rush or trip)
Feats: Brew Potion, Extra BombsAPG, Throw Anything
Skills: (4+Int(/lvl= 12): Appraise (I)(c), Craft (alchemy) (I)(c) +7, Disable Device (I*)(c) +8, Fly (D)(c), Heal (W)(c) +4, Knowledge (Arcana) (I*)(c) +7, Knowledge (Nature) (I*)(c), Perception (W)(c) +6, Profession ( ) (W*)(c), Sleight of Hand (D*)(c)(c), Spellcraft (I*)(c), Survival (W)(c) +4, Use Magic Device (Ch*)(c);Racial Modifiers:
Languages: Aklo, Common, Draconic, Dwarven, Undercommon
Special Qualities: alchemy (alchemy crafting +2, identify potions), discovery (acid bomb), ironskinned*, mutagen (+4/-2, +2 natural, 20 minutes), poison use, slow and steady, stability
Treasure: NPCp Gear (potion of cure light wounds (2), potion of detect secret doors (2), potion of expeditious retreat (2), potion of negate armorAPG (2), acid (6), alchemist's fire (6), smokesticks (6), tanglefoot bags (6), thunderstones (6), leather armor, light crossbow, bolts (10), light mace, dust of tracelessness, tindertwigs (6), formula book), 2 gp
Formula Book: bomber's eye, cure light wounds, detect secret doors, expeditious retreat, shield, true strike