The entrance to this very large cavern is blocked by 4 braziers that are no longer burning. The ceiling disappears into darkness and the chittering of small bats and other underworld creatures fill the air.
This is the lair of a nest of Shriezyx that escaped from the clutches of the citadel and its magic users. They will shy away from all fire and the braziers wee placed here once the citadel realized they have grown beyond control.... but have since been lax in their relighting.
The shriexyz are in pods.
a) 3
Coins 31 pp, 184 gp, 240 sp, 900 cp
Gems
2 x Alabaster (9 gp)
Chrysoprase (50 gp)
Ivory (45 gp)
Rock Quartz (7 gp)
Tigereye (9 gp)
Total value = 129 gp
b) 6
Coins 75 gp, 380 sp, 2100 cp
Gems
Alabaster (10 gp)
Malachite (7 gp)
Moonstone (50 gp)
Total value = 67 gp
c) 5
Masterwork Items
Masterwork Battleaxe (310 gp)
2 x Masterwork Dagger (302 gp)
Total value = 914 gp
d) 9
none
e) 9
Dwarven Waraxe (+1 weapon) (2330 gp)
Shriezyx, CR: 4; XP: 1200; Align: CE; Medium aberration
Init: +7; Senses: darkvision 60 ft., tremorsense 60 ft.; Perception +12
DEFENSE: AC: 17; TAC: 13; FFAC: 14 (+3 Dex, +4 natural); HD: 7d8+7 ; HP: 38 regeneration 3 (fire); Saves: For: +5, Ref: +5, Will: +6; Defensive Abilities ferocity; Immune mind-affecting effects, Weaknesses fear of fire, vulnerable to fire
OFFENSE: Speed: 30 ft., climb 30 ft.; Melee: bite +8 (1d6+1 plus poison), 4 claws +8 (1d4+1); Ranged: ; Space: ; Reach: ;
Special Attacks: slowing toxin, web (+8 ranged, DC 14, 7 hp);
Spell-Like Abilities: (CL );
Statistics: Str 13, Dex 17, Con 12, Int 3, Wis 12, Cha 2; BAB: +5; CMB: +6; CMD: 19 (31 vs. trip)
Feats: Great Fortitude, Improved Initiative, Step Up, Weapon Finesse
Skills: Aberration: (4+Int/HD) Acrobatics (D)(c), Climb (S)(c) +15, Escape Artist (D)(c), Fly (D)(c), Intimidate (Ch)(c), (Pick One Knowledge): Knowledge (Arcana) (I*), Knowledge (Dungeoneering) (I*), Knowledge (Engineering) (I*), Knowledge (Geography) (I*), Knowledge (History) (I*), Knowledge (Local) (I*), Knowledge (Nature) (I*), Knowledge (Nobility) (I*), Knowledge (Planes) (I*), Knowledge (Religion) (I*), Perception (W)(c) +12, Spellcraft (I*)(c), Stealth (D)(c), Survival (W)(c), Swim (S)(c); Racial Modifiers: +4 Perception
Special Abilities:
Fear of Fire (Ex): A shriezyx within 30 feet of a fire the size of a torch or larger becomes shaken as long as it remains within that range. If damaged by fire, a shriezyx must make a successful Will save (DC equals the amount of fire damage dealt) or become frightened for 1 round.
Poison (Ex): Bite—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save.
Slowing Toxin (Su): A shriezyx’s web is coated with a supernatural toxin that numbs and deadens the nerves on contact. Any creature struck by a shriezyx’s web must succeed at a DC 14 Fortitude save or become slowed (as the slow spell) for 1 minute. Each round, a victim may attempt a new DC 14 Fortitude save to end the effect early. This toxin fades quickly from spun webs—it can only affect targets on the round the web is spun. Existing webs remain sticky and tangled, but do not have this slowing effect. The save DC is Constitution-based.
Languages: Aklo
Special Qualities:
Environment: any
Organization: solitary, pair, or hive (3–12)
Treasure: incidental
"This oversized, eight-legged monstrosity stares ravenously from its three beady eyes, its gaping maw dripping with green venom."