Slayer 1, Elf; CR: 1/2; XP: 200; Elf slayer 1 Align: CG; Medium (elf)
Init: +4; Senses: Low-light Vision; Perception +5
DEFENSE: AC: 19; TAC: 14; FFAC: 15; HD: 1d10+2; HP: 12; Saves: For: +3, Ref: +6, Will: -1; +2 saves vs. enchantments, Immune: sleep
OFFENSE: Speed: 30 ft.; Melee: longsword +3 (1d8+2/19-20); Ranged: composite longbow +5 (1d8+2/x3);
Special Attacks: studied target +1; Spell-Like Abilities: ;
Statistics: Str: 14; Dex: 18; Con: 13; Int: 15; Wis: 8; Cha: 10; BAB: +1; CMB: +3; CMD: 16
Feats: Point Blank Shot
Skills: Slayer (6+Int): Acrobatics (D)(c) +8, Bluff (Ch)(c), Climb (S)(c), Craft ( ) (I)(c), Disguise (Ch)(c) +4, Heal (W)(c), Intimidate (Ch)(c) +4, Knowledge (Dungeoneering) (I*)(c), Knowledge (Geography) (I*)(c) +6, Knowledge (Local) (I*)(c), Perception (W)(c) +5, Profession ( ) (W*)(c), Ride (D)(c) +8, Sense Motive (W)(c), Stealth (D)(c) +8, Survival (W)(c) +3, Swim (S)(c) Racial Modifiers: +2 Perception, +2 Spellcraft when identifying
Special Abilities:
Languages: Common, Elven,
Special Qualities: elven magic (+2 on CL checks to overcome SR, +2 Spellcraft when identifying), keen senses (+2 Perception), weapon familiarity (proficient with longbows, longswords, rapiers, shortbows, and "elven" weapons), track +1
Environment:
Organization:
Treasure: NPC Gear (studded leather, composite longbow (+2), arrows (20), longsword, heavy steel shield), 4gp