Creator: Tom Caputo
Born from the blood of Xellix, father of monsters, Rathbon are creatures of the night. They usually travel in packs and swarm through entire communities like locust, slay all that oppose them, and move on. They are known for being extremely violent and unpredictable. However, they are known to be attracted to shadow and darkness, and will do all within their power to remove light from the world. Those that are able to quell their primal urges, are often known to be rogues and fighters and often dwell together in small groups.
Rathbon (13 RP: Humanoid (reptilian), Darkvision, Shadow Resistance, Shadow Blending, Swarming, Fast, Ferocity, Light Blindness)
Type: Humanoid (reptilian)
Size: Small (+1 AC, attack rolls, -1 to CMB & CMD, +4 to Stealth checks)
Speed: 40 feet
Ability Scores: +2 Str, +2 Dex, -2 Int (1 RP)
Vision: Darkvision up to 60' (2 RP)
Automatic Languages: Common, Draconic
Bonus Languages: Abyssal, Celestial, Dwarf, Gnoll, Gnome, Goblin, Ignan, Infernal, Orc
Special: Shadow Resistance (Gain cold resistance 5 and electricity resistance 5) (2 RP), Shadow Blending (Attacks made against this race while they are within areas of dim light have a 50% miss chance instead of the normal 20% miss chance. This trait does not grant total concealment, it just increases the miss chance) (1 RP), Swarming (two can share the same square at the same time. If they are and attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares) (1 RP), Fast (+10' speed) (1 RP), Ferocity (Remain conscious and continue fighting even if hit point totals fall below 0. Still staggered at 0 hit points or lower and lose 1 hit point each round as normal) (4 RP), Multi-talented ( Members of this race choose two favored classes at 1st level and gain +1 hit points or +1 skill rank whenever they take a level in either of those classes) (+2 RP).
Weaknesses: Light Blindness (Abrupt exposure to bright light blinds members of this race for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area) (-1 RP)
Favored Class Bonus: Use Kobold