The Sensing Discipline is related to Scanning, but where Scanning involves penetrating a single mind, Sensing allows the telepath to detect disturbances in the local psychic ‘atmosphere’.
Power Required: 10 Range: Close (P7 Medium, P9 Long)
Action: Standard Telepathy Check: DC 24
Concentration: Yes Multiple Subjects: No
Chakra Cost: 20
For telepaths used to abilities that require touch or visual confirmation, locating one specific mind beyond their physical senses can prove incredibly difficult. Casting their mind over a wide area, they can search for specific thought patterns, honing in on the person they seek. This ability does not require Line of Sight.
A telepath using locate mind must have at least met the person he is searching for in order for this ability to work – simply searching at random for an unknown mind will automatically fail. He will be able to locate the position of the subject to within 30 feet of their actual location and can maintain concentration to continually track them over the course of multiple rounds.
Locate Mind Variations
Sense Cybernetics (DC 24): The telepath concentrates on the mental wakes within the Mindscape, looking for presences that cannot be wholly biological. Homing in on their presence, the telepath can discover the recent passing or existing location of a cybernetically-adjusted lifeform within 30 feet of a location in range of the power.
Precision (DC 28): The telepath learns the exact location of the target mind, instead of only knowing the location within 30 feet.
Sense Minds (DC 28): The telepath selects a location within range of this ability and instantly knows if there are any sentient minds within 30 feet of that location.
Power Required: 5 Range: Close (P8 Medium, P12 Long)
Action: Standard Telepathy Check: DC 14
Concentration: Yes Multiple Subjects: No
Chakra Cost: 10
By using this ability, a telepath will be able to track down and locate the threads of telepathic fingerprints every telepath leaves behind when he uses his talent. A telepath using sense telepathy may use the ability in one of three ways.
By casting his mind around his immediate location, the telepath will be able to tell if anyone has used a telepathic ability in the area recently. The area covered by this is the range of the ability (governed by the P-Rating of the telepath himself ) but it will only be able to tell him if telepathy has been used in the areas, not what or by whom. The psychic traces left in an area will remain for a number of hours equal to the P-Rating of the telepath. By increasing the DC by +2, the telepath can read the psychic ‘fingerprint’ of the telepath who used the ability and will be able to recognise that telepath’s mind if he encounters it again. Sense telepathy does not require Line of Sight.
Sense Telepathy Variations
Analyze (DC 15): By performing a sense telepathy during a deep scan, the telepath can tell if the target’s mind has been affected by another telepath (and who that telepath was, if they have met in the past). The psychic traces left in another’s mind will remain for a number of hours equal to the P-Rating of the telepath.
A successful Knowledge (telepathy) check, where the DC is equal to the Power of the ability the other telepath used, will determine what that ability was and how it affected the target. Analyze is a free action.
Assess (DC 16): By directing the power at a specific individual, the telepath will instantly know whether they are telepathic themselves and if they are of greater, equal or lower P-Rating than the sensing telepath.
Power Required: 15 Range: Close
Action: Full round Telepathy Check: DC 24
Concentration: Yes Multiple Subjects: No
Chakra Cost: 30
Strong emotions and traumatic events, as well as powerful energy discharges, can leave psychic impressions on physical objects. A telepath using psychometry can detect such impressions. This ability is unpredictable and the information gained from it is usually a mess of conflicting emotions, fragmentary memories and bizarre images. Psychometry can be used on a location or an object, although the best results come from having a significant item at the location it was imprinted on.
Psychic impressions tend to fade over time but at uncertain and unpredictable rates. Hyperspace has been known to preserve these telepathic echoes, leading to tales of ghost haunted derelicts.
Power Required: 22 Range: Close
Action: See below Telepathy Check: DC 25
Concentration: Yes Multiple Subjects: No
Chakra Cost: 44
Thought to be accessible to Seers and Mindwalkers alone, this ability is only usable by telepaths of considerable power. By entering a mental trance that focuses on one person, event, place or item within range, the telepath searches the Mindscape for its possible futures. If the initial Telepathy skill check is successful, the telepath must maintain concentration on it for 2d6 full rounds before the vision is complete. Upon receiving a complete vision, the telepath is granted a brief series of images involving the subject. The telepath may then ask three questions about the future of the subject that the Games Master must answer truthfully to the best of his knowledge. The answers do not have to be clear, but meaningful answers must be given.
There is a significant level of danger attempting to force the Mindscape to show a telepath the future. Frequently the unready mind will get overstressed, resulting in nosebleeds, migraines and the occasional aneurism. Half (round up) of the nonlethal damage rolled as a result of boosting to the Power Required of this ability is considered to be lethal damage.
Seers and Prophets
Precognitive Contemplation is a powerful tool that is designed to be very difficult to use in the hands of common Player Character Telepaths. The extremely high Power required often makes it too hard a task for anyone except the most powerful telepaths with the most powerful drugs. There are special telepaths in the Babylon 5 universe however, that can use the ability with greater ease. The extinct Narn Mindwalker prophets and the long line of Centauri Prophetesses and Seers are attuned to this ability and are able to use it proficiently.
At character creation, the player of a Centauri female with a P-Rating of 4 or higher may make his character a Seer by permanently giving up access to two other Telepathic Disciplines. In exchange, the Power Required and Telepathy Check DCs of Precognitive Contemplation are reduced by their P-Ratings before they have to make any boosting or skill check rolls.
Note: Despite their great psychic power, Vorlons lack any ability to foretell the future. It is speculated that their ordered minds are simply unable to process the complex probabilities that Precognitive Contemplation requires,