Ninjutsu (Suiton) [Water]
Rank: 6 (B-Class);
Learn DC: 20, 3 success;
Perform requirements: 8 ranks (DC 21);
Time: 1 attack action;
Components: H, E;
Area: 25-ft.-radius emanation centered on the user (see text);
Duration: Concentration (up to 1 round/level) plus 3 rounds;
Saving Throws: None or Reflex negate (see text);
Chakra Resistance: No;
Chakra Cost: 8.
The user is able to create a mild whirlpool in the water and worsen the swimming and
navigating conditions. For the duration of the technique, the state of the water in the area
of effect will worsen by 1 category (calm to rough, rough to stormy).
By spending a full-round action concentrating on the technique, rather than an attack
action, the user may worsen the condition by an additional step, up to a maximum of
stormy. If the water conditions were initially reduced to stormy when performing the
technique, creatures currently walking on water must make a Reflex save to avoid being
pushed 5 feet into the water and being forced to swim back onto the water surface to
stand.
If the state of the water is already stormy, the user can concentrate for a full-round action
and push swimming creatures within range 1d6x5 feet downward, or down to the
maximum depth of the body of water he is currently in, unless they succeed a Swim
check (DC 30); creatures with a natural swimming speed are unaffected. To perform this
technique, the user must either be swimming or standing over a body of water, and may
only maintain concentration as long as he remains in contact with the affected waters. The
area does not move with the user, but he is unaffected by the worsened conditions and
may swim normally as per the conditions prior to using the technique.
Empower
The user may spend an additional 1 point of chakra to increase the radius of the emanation by 5 feet, up to a maximum of 100 feet total.
Ninjutsu (Suiton) [Water]
Rank: 6 (C-Class);
Learn DC: 19, 2 success;
Perform requirements: 7 ranks (DC 19);
Time: 1 attack action;
Components: S, F;
Range: Long (30 ft. + 15 ft./2 levels);
Target: One creature;
Duration: Instantaneous;
Saving Throws: None;
Chakra Resistance: Yes;
Chakra Cost: 2.
Using the mist to form a kunai or shuriken and his Chakra to throw it at the enemy, the user is able to create a deadly weapon that will never miss. To properly execute this technique, the user and his projectile must never leave the mist, even when thrown, and he must know the
exact location of the targeted creature, down to the square it is in. While the user will still
need to guess the square the targeted creature is in, the projectile will always hit and deal
damage as a standard kunai thrown by the user. Sneak attack and other damage bonus the
user may have still apply.
Material Focus: The mist to form, maintain and throw the projectile.