Fuinjutsu
Rank: 6 (C-Class);
Learn DC: 19, 2 success;
Perform requirements: 9 ranks (DC 19);
Time: 1 full-round action;
Components: C, E;
Range: Melee Touch;
Target: One willing creature;
Duration: 1 day/level (see text);
Saving Throws: None;
Chakra Cost: 10.
The user touches a creature and seals away its strength and speed as seal marks creep over its body then disappear.
This technique creates a strong seal that inhibits strength and speed and uses one seal slot on the subject's body.
The subject takes a -1 strength and speed rank penalty.
The seal can be removed by the subject as a move action with a half seal, which can provoke an attack of opportunity.
The seal marks appear on the skin and through clothes before slowly burning away.
Empower
The user can increase the penalty by 1 for 5 chakra, up to -5. Each time, the seal uses an extra seal slot.
Fuinjutsu
Rank: 6 (B-Class);
Learn DC: 20, 3 success;
Perform requirements: 11 ranks (DC 21);
Time: 1 full-round action;
Components: C, H, X;
Range: Close (10 ft. + 5 ft./2 levels);
Area: 10-ft.-square;
Duration: Permanent (or until discharged);
Saving Throws: Reflex half;
Chakra Resistance: No;
Chakra Cost: 20.
Using this technique, the user places around exploding tags using his Chakra in such a way that once disturbed, it will explode, laying waste to any creature unfortunate enough to find itself in the nearby area. The area targeted by this technique becomes permanently the equivalent of a CR3 Exploding Tag Trap.
Expendable Components: Six exploding tags.