In the following few pages, you will find the entire Shinmei Ryu style from the anime
Love Hina and Negima. Because there are so many techniques that are completely nonrelated
to Naruto: d20, they are offered their own section and technique list. It is up to the
GM alone to decide whether or not they will be used in a campaign.
Shinmei Ryu - Hi - Fuujin Ranbu (Voice of Heaven Style - Ranged - Dust
Dance)
Taijutsu (Strike) [Armed]
Rank: 3 (C-Class); Learn DC: 16, 2 success; Perform requirements: 4 ranks (DC 16);
Time: 1 swift action; Components: M, F; Range: Ranged (see text); Target: One or
more creature (see text); Duration: Instantaneous; Saving Throws: None; Chakra Cost:
8.
Using this technique, the user throws three projectiles of Tiny size or smaller, be it
improvised implements or actual weapons. The attacks are made at the user's maximum
ranged attack bonus and are affected by range as per standard rules, but the second attack
suffers a -5 penalty and the third -10. Improvised implements suffer a -4 penalty, have a
range increment of 5 feet and deal damage as per their size category.
Material Focus: The user's three thrown weapons.
Shinmei Ryu - Ken - Gurenken (Voice of Heaven Style - Fist - Red Lotus Fist)
Taijutsu (Stance; Requires Seishou Bakuha (t) and Chakra Control 8 ranks) [Kick or
Punch]
Rank: 3 (C-Class); Learn DC: 16, 2 success; Perform requirements: 4 ranks (DC 16);
Time: 1 swift action; Components: C, M; Range: Personal; Target: You; Duration:
Stance; Saving Throws: None; Chakra Cost: 6.
While this stance technique last, the user's unarmed attack will count as armed and deal
lethal due to the swirling Chakra around them. In addition, unarmed attacks made in this
stance deal an additional 1 point of force damage.
Shinmei Ryu - Ken - Raimeiken (Voice of Heaven Style - Sword - Lightning
Cutter)
Taijutsu (Strike) [Armed, Electricity]
Rank: 6 (B-Class); Learn DC: 20, 3 success; Perform requirements: 8 ranks (DC 21);
Time: 1 full-round action; Components: M, F, Mas; Range: Personal; Target: One
hand-held weapon; Duration: Instantaneous; Saving Throws: None or Fortitude partial;
Chakra Resistance: Yes; Chakra Cost: 6.
This technique can only be used outdoors in cloudy, rainy or stormy weather. The user
calls upon the power of lightning to infuse his weapon, allowing him to deal an additional
3d6 points of electricity damage on his next successful attack. If the target of the attack is
wearing a large amount of metal or is soaking wet, it must make a Fortitude save to avoid
being Stunned for 1d3 rounds.
Mastery
If this user achieves the third or higher step of mastery in this technique, it can be used
normally no matter what the weather. If this technique is mastered, it can be used indoors.
Mastery in this technique also affects whether Raimeiken Ni no Tachi can be used
indoors, or in what weather.
Material Focus: The user's Small (or properly sized depending on the user's size
category) or larger bladed weapon.
Shinmei Ryu - Ken - Raimeiken Ni no Tachi (Voice of Heaven Style - Sword -
Double Impact Lightning Cutter)
Taijutsu (Strike; Requires Shinmei Ryu - Raimaken (t) and Chakra Control 12 ranks)
[Armed, Electricity]
Rank: 9 (A-Class); Learn DC: 24, 4 success; Perform requirements: 12 ranks (DC
26); Time: 1 full-attack action; Components: C, M, F, E, Mas; Range: Close (10 ft. + 5
ft./2 levels); Effect: Ray; Duration: Instantaneous (see text); Saving Throws: None or
Fortitude partial; Chakra Resistance: Yes; Chakra Cost: 6 (see text).
The improved version of Raimeiken can also only be used outdoors in cloudy, rainy or
stormy weather. The user calls upon the power of lightning to infuse his weapon,
allowing him send forth a ray attack that, if it hits, deals 4d6 points of electricity damage
to the target.
If the target is wearing a large amount of metal or is soaking wet, it must make a
Fortitude save to avoid being Stunned for 1d3 rounds. In addition, should the target be
possessed by means of a spell, technique or ability, the user may also choose to damage
the creature that possesses it instead; the stunning effect in this case is still unavoidable
by the target.
Empower
The user may increase the damage dealt by this technique by 1 die at the cost of 2
additional points of Chakra, up 10d6.
Mastery
If this user achieves the third or higher step of mastery in this technique, it can be used
normally no matter what the weather. If this technique is mastered, it can be used indoors.
Mastery in this technique also affects whether Raimeiken can be used indoors, or in what
weather.
Material Focus: The user's Small (or properly sized depending on the user's size
category) or larger bladed weapon.
Shinmei Ryu - Ken - Zanganken (Voice of Heaven Style - Sword - Stone
Cutter)
Taijutsu (Strike) [Armed]
Rank: 3 (C-Class); Learn DC: 16, 2 success; Perform requirements: 4 ranks (DC 16);
Time: 1 attack action; Components: M, F; Range: Melee Attack; Target: One creature
or inanimate and unattended object; Duration: Instantaneous; Saving Throws: None or
Fortitude negate (objects); Chakra Cost: 4.
Upon using this technique, the user makes a single melee attack with his held weapon
against any one creature or inanimate object. If the attack hits, it ignores 5 points of
hardness or any type of damage reduction, and increases the damage die by one size. If
the target is an inanimate and unattended object, it must make a Fortitude save to avoid
suffering 1d6 points of damage per level (up to 10d6); said damage bypasses any
hardness it may have.
Material Focus: The user's Small (or properly sized depending on the user's size
category) or larger bladed weapon.
Shinmei Ryu - Ken - Zanganken Ni no Tachi (Voice of Heaven Style - Sword -
Double Impact Stone Cutter)
Taijutsu (Strike; Requires Shinmei Ryu - Zanganken (t) and Chakra Control 8 ranks)
[Armed]
Rank: 5 (B-Class); Learn DC: 19, 3 success; Perform requirements: 7 ranks (DC 20);
Time: 1 full-attack action; Components: M, F; Range: Melee Attack (see text); Target:
One creature or inanimate object (see text); Duration: Instantaneous; Saving Throws:
None or Fortitude negate (objects); Chakra Cost: 6.
This technique is the very same as Zanganken, except that the user attacks a creature with
the same bonuses as though he was using the standard Zanganken, and also gets to make
a second Zanganken attack against any inanimate objects in the square directly behind a
creature. In addition, the user may also chose to not deal any damage to the creature and
simply attack the object behind it without any penalty.
Material Focus: The user's Small (or properly sized depending on the user's size
category) or larger bladed weapon.
Shinmei Ryu - Ken - Zanmaken (Voice of Heaven Style - Sword - Demon
Slaying Sword)
Taijutsu (Strike; Requires Seishou Bakuha (t)) [Armed, Force]
Rank: 5 (C-Class); Learn DC: 18, 2 success; Perform requirements: 6 ranks (DC 18);
Time: 1 attack action; Components: C, M, F, E; Range: Close (10 ft. + 5 ft./2 levels);
Effect: Ray; Duration: Instantaneous (see text); Saving Throws: Fortitude half; Chakra
Resistance: Yes; Chakra Cost: 3 (see text).
By gathering Chakra through his weapon and sharpening it into a fine spiritual edge, the
user is able to swing down his sword and send forth his attack in a shimmering golden
ray. This ray attack, if it hits, deals 2d6 points of force damage to any animal, elemental,
humanoid, magical beast, monstrous humanoid or outsider creature.
If fired in melee, the user may decide to concentrate the Chakra so that it remains on his
sword as a full-attack action and instead of a ray attack, make a single melee attack with
his hand held weapon that will deal additional damage to any of the previously specified
creature.
Empower
The user may spend an additional point of Chakra to increase the damage dealt by 1d6, up
to a maximum of 10d6.
Material Focus: The user's Small (or properly sized depending on the user's size
category) or larger bladed weapon.
Shinmei Ryu - Ken - Zanmaken Ni no Tachi (Voice of Heaven Style - Sword -
Double Impact Demon Slaying Sword)
Taijutsu (Strike; Requires Shinmei Ryu - Zanmaken (t) and Chakra Control 11 ranks)
[Armed, Force]
Rank: 8 (B-Class); Learn DC: 22, 3 success; Perform requirements: 10 ranks (DC
23); Time: 1 full-attack action; Components: C, M, F, E; Range: Long (30 ft. + 15 ft./2
levels); Effect: Ray; Duration: Instantaneous (see text); Saving Throws: Fortitude half;
Chakra Resistance: Yes; Chakra Cost: 6 (see text).
The very same as Zanmaken, except that the Zanmaken Ni no Tachi can be fired in melee
or through any organic matter or creature, making it easy for the user to reach any
creature with its far greater range. The damage dealt 4d6 point of force. This technique
can also be used in melee, as would the normal Zanmaken. In addition, the user suffers a
-1 penalty to attack rolls on his ray attack for every creature that it passes through.
Empower
The user may spend 2 additional points of Chakra to increase the damage by 1d6, up to
1d6 per level or 15d6.
Material Focus: The user's Small (or properly sized depending on the user's size
category) or larger bladed weapon.
Shinmei Ryu - Nagewaza - Ukigumo Tsumujiissen (Voice of Heaven Style -
Grapple - Floating Cloud Twisting Flash)
Taijutsu (Strike)
Rank: 4 (C-Class); Learn DC: 17, 2 success; Perform requirements: 5 ranks (DC 17);
Time: 1 full-round action; Components: M; Range: Melee Attack; Target: One
creature; Duration: Instantaneous; Saving Throws: Reflex partial (see text); Chakra
Cost: 4.
This technique can only be used when the user has successfully entered a grapple with a
creature within 1 size category of himself, whether he is the one initiating it or falling
victim to it, and neither he nor his target must be prone or pinned. As a result of this
technique, the user and his target will twist several times in midair and both will fall
prone, the creature opposing in the grapple pinned and he the one pinning it. In addition,
the target suffers 1d4 points of bludgeoning damage per 5 levels of the user, which can be
halved with a successful reflex save.
Shinmei Ryu - Sen - Hyakkaryouran (Voice of Heaven Style - Flash -
Hundred Warring Flowers) [Armed]
Taijutsu (Strike; Requires any 4 Shinmei Ryu techniques and Taijutsu 12 ranks)
Rank: 6 (B-Class); Learn DC: 20, 3 success; Perform requirements: 8 ranks (DC 21);
Time: 1 full-attack action; Components: C, M, F; Range: Medium (20 ft. + 10 ft./2
levels); Area: 15-ft. wide, 20-ft. high cylinder; Duration: Instantaneous; Saving
Throws: Fortitude partial; Chakra Cost: 10
Slashing down his chakra-filled sword, the user has it take upon the form of a plethora of
cherry blossom petals that ride the powerful blast of wind created by the slash all down
towards the desired area. Once there, they create a powerful cyclone that slashes at
everything within. The user may make a melee attack with his held weapon that, if it hits,
deals 3d6+3 points of slashing damage. In addition, any creature caught in the cylinder,
regardless whether it was hit or not, must make a Fortitude save or be blown upward 5
feet per two level of the user. Falling damage may apply, and the targets blown upward
will only begin to fall on their next initiative count, whether or not they get a turn.
Material Focus: The user's Small (or properly sized depending on the user's size
category) or larger bladed weapon.
Shinmei Ryu - Sen - Jakuzankuusen (Voice of Heaven Style - Flash - Weak
Severing Air Flash) [Armed]
Taijutsu (Strike; Requires Seishou Bakuha (t) and Shinmei Ryu - Sen - Zankuusen (t))
Rank: 4 (C-Class); Learn DC: 17, 2 success; Perform requirements: 5 ranks (DC 17);
Time: 1 attack action; Components: C, M; Range: Touch or Close (10 ft. + 5 ft./2
levels) (see text); Target: One non-living creature or object of Medium-size or smaller;
Effect: Ray (see text); Duration: Instantaneous; Saving Throws: None; Chakra Cost:
4.
This technique only usable against non-living flesh or objects. On a successful melee
touch or ray attack, the target will be thrown back a number of feet depending on the
mode of attack. If the target was hit by a ray, it is thrown backward 1d4x5 feet. If it is hit
by a melee attack, it is thrown backward 1d6x5 feet. If it collides with an object of larger
size on the way, it will suffer 1d4 points of bludgeoning damage for every 10 feet
between its point of origin and the object (minimum 1d4) and fall prone.
Shinmei Ryu - Sen - Kakusan Zankousen (Voice of Heaven Style - Flash -
Scattered Severing Light Flash)
Taijutsu (Strike; Requires Shinmei Ryu - Sen - Zankousen (t) and Chakra Control 9
ranks) [Armed, Force]
Rank: 6 (B-Class); Learn DC: 20, 3 success; Perform requirements: 8 ranks (DC 21);
Time: 1 full-attack action; Components: C, M; Range: 15 feet; Target: One creature;
Duration: Instantaneous; Saving Throws: Fortitude partial; Chakra Resistance: Yes;
Chakra Cost: 3 per attack.
This greater version of the Zankousen requires far more control to use than one would
think. It allows the user to make a full attack action and to transform any number of his
attacks into Zankousen attacks at the cost of 3 points of Chakra per attack. The number
may not exceed the user's maximum number of attacks in a round, and the technique
cannot be coupled with another technique, such as Renzuki or Tsubaki no Mai.
Shinmei Ryu - Sen - Zankousen (Voice of Heaven Style - Flash - Severing
Light Flash)
Taijutsu (Strike; Requires Seishou Bakuha (t)) [Armed, Force]
Rank: 4 (C-Class); Learn DC: 17, 2 success; Perform requirements: 5 ranks (DC 17);
Time: 1 attack action; Components: C, M; Range: 15 feet; Target: One creature;
Duration: Instantaneous; Saving Throws: Fortitude partial; Chakra Resistance: Yes;
Chakra Cost: 3.
With a weapon or style as a focus for his Chakra, the user is able to make a melee attack
against any creature within 15 feet that, if it hits, deals 1d4 points of force damage and
provokes a Fortitude save that, if failed deals 1 points of damage to the target's held
weapons per level of the user, bypassing all hardness (maximum 10). The weapon is
unaffected if it has any mastercraft modifier higher than +1.
Shinmei Ryu - Sen - Zankuusen (Voice of Heaven Style - Flash - Severing Air
Flash)
Taijutsu (Strike; Requires Seishou Bakuha (t))[Force]
Rank: 3 (D-Class); Learn DC: 15, 1 success; Perform requirements: 3 ranks (DC 14);
Time: 1 attack action; Components: C, M; Range: Close (10 ft. + 5 ft./2 levels); Effect:
Ray; Duration: Instantaneous; Saving Throws: Fortitude partial (see text); Chakra
Resistance: Yes; Chakra Cost: 2 + 2 per additional flash (maximum 1 per 2 level).
Using this technique, the user is able to focus his Chakra through his weapon or body and
fire off swirling rays of condensed air. Each "flash" launched is a ray attack that, if it hits,
deals 1d4 points of force damage to the target, forcing it to make a Fortitude save or be
thrown back 5 feet. The technique's maximum distance is not affected by the enemy being
thrown back, as it all happen at once. Each time the opponent is struct by a flash, it must
make a Fortitude save (DC 10) to avoid being stunned by the pain for 1 round (not
cumulative).
Shinmei Ryu - Sen - Zankuusen Kai (Voice of Heaven Style - Flash - Revised
Severing Air Flash)
Taijutsu (Strike; Requires Shinmei Ryu - Sen - Zankuusen (t)) [Force]
Rank: 6 (C-Class); Learn DC: 19, 2 success; Perform requirements: 7 ranks (DC 19);
Time: 1 attack action; Components: C, M; Range: Medium (20 ft. + 10 ft./2 levels);
Effect: Ray; Duration: Instantaneous; Saving Throws: Fortitude partial; Chakra
Resistance: Yes; Chakra Cost: 3 + 3 per additional flash (maximum 1 per 3 level).
This technique is the very same as Zankuusen, except that the range is greater, each ray
deals 1d6+1 points of force damage and a failed save throws the tagret back 10 feet. The
save DC to avoid being stunned by pain from a flash increases to 12.
Shinmei Ryu - Sen - Zankuusen Ni no Tachi (Voice of Heaven Style - Flash -
Double Impact Severing Air Flash)
Taijutsu (Strike; Requires Shinmei Ryu - Sen - Zankuusen Kai (t) and Chakra Control 12
ranks) [Force]
Rank: 9 (B-Class); Learn DC: 23, 3 success; Perform requirements: 11 ranks (DC
24); Time: 1 full-attack action; Components: C, M; Range: Medium (20 ft. + 10 ft./2
levels); Effect: Ray; Duration: Instantaneous; Saving Throws: Fortitude partial;
Chakra Resistance: Yes; Chakra Cost: 4 + 4 per additional flash (maximum 1 per 4
level).
This technique is the complete mastery of Zankuusen. It is the very same as Zankuusen
Kai, but deals 1d6+2 points of damage and the ray can go through organic matter or
creature at the user's wish, though it implies a -1 penalty to attack rolls per creature or
obstacle it passes through. The target is thrown backward 15 feet per ray that hit on a
failed save. The save DC to avoid being stunned by pain from a flash increases to 14.
Shinmei Ryu - Sen - Zanmaken Ni no Tachi Issen (Voice of Heaven Style -
Flash - One Thousand Double Impact Demon Slaying Swords)
Taijutsu (Strike; Requires Shinmei Ryu - Ken - Zanmaken Ni no Tachi (t) and Chakra
Control 15 ranks) [Armed, Force]
Rank: 9 (S-Class); Learn DC: 25, 5 success; Perform requirements: 13 ranks (DC 29);
Time: 1 full-attack action; Components: C, M, F, E; Range: Long (30 ft. + 15 ft./2
levels); Effect: Ray; Duration: Instantaneous (see text); Saving Throws: Fortitude half;
Chakra Resistance: Yes; Chakra Cost: 8 (see text).
The Zanmaken Ni no Tachi Issen follows the exact same rules as Zanmaken Ni no Tachi,
except that once the ray has hit once, it bounces towards the next nearest creature that
meet the attacks's criteria and so on, until it has hit its maximum of target, which is 1 per
4 levels of the user, has exceeded its maximum range or would deal no damage.
Each time, the damage is halved, rounded down (for example, if the original projectile
dealt 50 points of damage, the next will deal 25, 12, 6, 3 and 1 point of damage to the
following targets).
The user will still need to hit each target, and each time it misses, the target will be
wasted and it will bounce towards the next, ignoring the original target until the next time
the technique is used. The cumulative -1 penalty to attack roll for passing through other
creatures still applies.
Empower
The user may spend 2 additional points of Chakra to increase the damage by 1d6, up to
1d6 per level or 18d6.
Material Focus: The user's Small (or properly sized depending on the user's size
category) or larger bladed weapon.
Shinmei Ryu - Sen - Zantetsusen (Voice of Heaven Style - Flash - Severing
Steel Flash)
Taijutsu (Strike; Requires Shinmei Ryu - Sen - Zankuusen (t) and Taijutsu 10 ranks)
Rank: 5 (A-Class); Learn DC: 20, 4 success; Perform requirements: 8 ranks (DC 22);
Time: 1 full-attack action; Components: C, M; Range: 5 feet; Area: Semi-circle;
Duration: Instantaneous; Saving Throws: Fortitude partial; Chakra Cost: 4.
Using this technique, the user is able to release his Chakra in a powerful attack that hits
all enemies in a semi-circle around him (generally the square in front of him, and to his
left and right). He makes an melee attack against all enemies in the area of effect that, if it
hits, deals half damage but throws the target backwards 1d3x5 feet, after which it must
make a Fortitude save or fall prone. This technique can also be used against inanimate
object of Medium-size or smaller, and deals normal damage in against them in addition to
the throw.
Shinmei Ryu - Shou - Zankuushou (Voice of Heaven Style - Palm - Crushing
Air Palm)
Taijutsu (Strike) [Force, Punch]
Rank: 3 (C-Class); Learn DC: 16, 2 success; Perform requirements: 4 ranks (DC 16);
Time: 1 attack action; Components: C, M, E; Range: Medium (20 ft. + 10 ft./2 levels);
Effect: Ray (see text); Duration: Instantaneous; Saving Throws: None; Chakra
Resistance: Yes; Chakra Cost: 3.
In order to properly use this technique, the user must have at least one hand free. Upon
completion of the technique, the user fires off a small bullet of shimmering, pure white
Chakra. The user must hit with a ray attack as he normally would, but suffers a -2 penalty
to attack rolls if he lacks a second hand free. The bullet, if it hits, deals 2d6 points of
force damage to the target. The user is able to deal non-lethal damage without penalty
instead of force damage with this technique.
In addition, the user can also use this technique to increase the strength in one of his
punch, holding the power back until the very last moment. Doing so implies a -4 penalty
to perform the technique, and has the user make an melee unarmed attack against any
opponent. If the attack hits, it deals standard damage in addition to 1d6 points of force
damage that can't be empowered and pushes the target backward 10 feet.
Empower
The user can increase the damage dealt by 1d6 at the additional cost of 2 points of
Chakra, maximum 5d6.
Shinmei Ryu - Shou - Zankuushou San (Voice of Heaven Style - Palm -
Scattered Crushing Air Palm)
Taijutsu (Strike) [Force, Punch]
Rank: 7 (B-Class); Learn DC: 21, 3 success; Perform requirements: 9 ranks (DC 22);
Time: 1 full-attack action; Components: C, M, E; Range: Medium (20 ft. + 10 ft./2
levels); Effect: Ray (see text); Duration: Instantaneous; Saving Throws: None; Chakra
Resistance: Yes; Chakra Cost: 1 per bullet (maximum 1 per two levels).
The very same as Zankuushou, except that the user can fire multiple bullets that deal d4
points of damage each for each attack he can make in a full-attack action. If the attacks
hit, the target will be knocked back 10 feet at the end of the user's turn.
The user can fire less bullets that he is able to in a round, but isn't able to use the
remaining "attacks" in his full-attack action to deliver melee or ranged strikes with his
held weapon or natural weapons.
The user is also able to deal non-lethal damage instead of force damage with the air
bullets without penalty.
Empower
The damage in each bullet can be increased by 1 die at the cost of 1 point of chakra,
maximum 3d4 per bullets. This must be declared before the attack is made.
Shinmei Ryu - Shou - Zanmashou Ni no Tachi (Voice of Heaven Style - Palm -
Double Impact Demon Crushing Palm)
Taijutsu (Strike; Requires any 6 Shinmei Ryu techniques and Chakra Control 12 ranks)
[Force, Punch]
Rank: 5 (S-Class); Learn DC: 21, 5 success; Perform requirements: 9 ranks (DC 25);
Time: 1 full-attack action; Components: C, M; Range: Touch; Target: One creature;
Duration: Instantaneous; Saving Throws: None; Chakra Resistance: Yes; Chakra
Cost: 8.
Unlike its very impressive name, this technique is somewhat slow and useless in combat.
By gathering a large amount of Chakra in his palm, the user pushes it forward with
crushing force that will sherd any semblance of clothing the target wears. Indeed, any
piece of equipment deemed as clothing, including fabric and plastic armors, that is not of
mastercraft quality, will be shredded to pieces and completely destroyed. The target's
leather equipment such as shuriken holsters or leather jackets, weapon sheaths or metal
armor is unaffected.
Shinmei Ryu - Zan - Hienbattou Kasumikiri (Voice of Heaven Style - Killing
Technique - Flying Sparrow Mist Strike)
Taijutsu (Strike) [Armed]
Rank: 5 (B-Class); Learn DC: 19, 3 success; Perform requirements: 7 ranks (DC 20);
Time: 1 full-attack action; Components: M, F, Mas; Range: Melee Attack; Area: One
or more 5-foot squares; Duration: Instantaneous; Saving Throws: None; Chakra Cost:
6.
Using this technique, the user attacks normally with his two hand-held weapon incurring
normal two-weapon fighting penalties, except that the attacks target all creatures in a
five-foot square instead of a single creature. The series of attack is very impressive
looking and was often used to impress by samurai in the days of old at tournaments and
competitions.
Mastery
If the user achieves the second step of mastery or higher in this technique, the attacks also
benefit from a Kawarimi Defense 1. The technique can be used if both weapons are
sheathed, though the skill threshold and perform DC increases by 4 due to the difficulty
of having to draw them both one-handed.
Material Focus: The user's Small (or properly sized depending on the user's size
category) or larger bladed weapons used in two-weapon fighting.
Shinmei Ryu - Zan - Hyakuretsu Oukazan (Voice of Heaven Style - Killing
Technique - Hundred Raging Cherry Blossoms Strike)
Taijutsu (Strike; Requires 3 or more Shinmei Ryu - Ken or Zan) [Armed]
Rank: 9 (A-Class); Learn DC: 24, 4 success; Perform requirements: 12 ranks (DC
26); Time: 1 full-attack action; Components: M, F; Range: Personal; Area: 15-ft. wide,
10-ft. high cylinder centered on the user; Duration: Instantaneous; Saving Throws:
None; Chakra Cost: 14.
By focusing his Chakra around him into razor-sharp sakura petals, the user is able to
create a swirling storm of destruction around him that literally shreds his enemies apart.
The user is able to make a single melee attack against all creatures inside the area of
effect with his hand held weapon that, if it hits, deals 2d6 times 1d4 points of damage.
The attack benefits from a kawarimi defense 2 and deals 2d6 times 1d4+1 points of
damage on a critical hit.
Material Focus: The user's Small (or properly sized depending on the user's size
category) or larger bladed weapon.
Shinmei Ryu - Zan - Ryuuhazan (Voice of Heaven Style - Killing Technique -
Dragon Wave Slash)
Taijutsu (Strike) [Armed]
Rank: 8 (B-Class); Learn DC: 22, 3 success; Perform requirements: 10 ranks (DC
23); Time: 1 full-attack action; Components: M, F; Range: Melee Attack; Target: One
creature; Duration: Instantaneous; Saving Throws: None (see text); Chakra Cost: 8.
Using this technique, the user makes a single attack with his hand-held weapon against
the target creature; said attack deals normal damage unless the target is either a dragon or
reptilian creature. If it is, the attack deals an additional 4 die of damage against the
creature, the size varying on the creature's size, and provokes a Massive Damage Save
from it. Refer to the table below to know how much additional damage is dealt by the
technique.
Small or smaller 4d4
Medium-sized 4d6
Large 4d8
Huge 4d10
Gargantuan or larger 4d12
Material Focus: The user's Small (or properly sized depending on the user's size
category) or larger bladed weapon.
Shinmei Ryu - Zan - Samidarekiri (Voice of Heaven Style - Killing Technique
- May Rain Slash)
Taijutsu (Strike) [Armed]
Rank: 4 (B-Class); Learn DC: 18, 3 success; Perform requirements: 6 ranks (DC 19);
Time: 1 attack action; Components: M, F; Range: Melee Attack; Target: One airborne
creature or object; Duration: Instantaneous; Saving Throws: None; Chakra Cost: 4.
Using this technique, the user is able to cut into a an airborne creature or object. The user
makes a single attack that, if it hits, deals 1d6 points of damage per three level of the user,
maximum 5d6. Whether the creature is flying or falling, it makes no difference, but
against a falling creature, this technique is best used as a readied action. This technique is
actually a succession of quick cuts that appear to be a single slash to most everyone.
Material Focus: The user's Small (or properly sized depending on the user's size
category) or larger bladed weapon.
Shinmei Ryu Kessen Ougi - Shin Raikouken (Voice of Heaven Style Absolute
Fighting Skill - True Lightning Slash)
Taijutsu (Strike; Requires 2 or more Shinmei Ryu - Ken techniques and Chakra Control
15 ranks) [Armed, Electricity]
Rank: 12 (A-Class); Learn DC: 27, 4 success; Perform requirements: 15 ranks (DC
29); Time: 1 full-round action; Components: M, F; Range: Personal; Target: One
hand-held weapon; Duration: Instantaneous; Saving Throws: Reflex half (see text);
Chakra Resistance: Yes; Chakra Cost: 16.
The ultimate destructive Shinmei Ryu sword technique, Shin Raikouken. It follows the
principle of various techniques and requires very fine Chakra Control to imbue the
technique with enough power to be effective. The user's next attack with the imbued
weapon creates an enormous burst of energy and greatly adds to the velocity of the slash.
The attack itself gains a kawarimi defense 3 against the opponent and, if it hits, implies a
-4 penalty to Reflex save agains the following attack for the targeted creature. Regardless
whether the attack hit, said following attack deals 4d8 points of electricity damage and
4d8 points of force damage to all creature and inattended objects in a 40-foot radius
sphere around the user, damage which can be halved with a successful Reflex save for
each type of damage. The user is inaffected by said damage.
Material Focus: The user's Small (or properly sized depending on the user's size
category) or larger bladed weapon.
Shinmei Ryu Ougi - Sen - Messetsu Zankuu Zanmasen (Voice of Heaven Style
Secret Technique - Flash - Demon Crushing Air Flash)
Taijutsu (Strike; Requires 6 or more Shinmei Ryu techniques and Chakra Control 14
ranks) [Aoyama Motoko Hijutsu, Armed, Force]
Rank: 9 (A-Class); Learn DC: 24, 5 success; Perform requirements: 12 ranks (DC
26); Time: 1 full-attack action; Components: C, M, F, E; Range: Medium (20 ft. + 10
ft./2 levels); Area: 15-ft. square; Duration: Instantaneous; Saving Throws: Reflex half
(see text); Chakra Resistance: Yes; Chakra Cost: 16.
This technique is the result of combining many principles of the Shinmei Ryu into a
single technique and firing it off as a condensed blast of Chakra. With a single wave of
his bladed weapon, which has to be wielded two-handed lest he suffers a -4 penalty to
perform the technique, he sends forth a wave of energy that deals 3d6 points of slashing
damage, 3d6 points of force damage and 3d6 points of bludgeoning damage to any
creature caught in the area of effect. The blast will damage unattended objects and will
blow right through cover as though it was a Zanganken attack.
If the user fires the technique in melee, he may make a melee attack against the character
to deal damage as per his held weapon. If the attack hits, the target suffers a -4 penalty to
his Reflex save to halve the damage from the technique, and the area is based around the
targeted creature, but will ignore the user. If the attack misses, the Reflex save DC is
lowered by 2 and the user will suffer a -2 penalty to Defense until his next turn.
Empower
The user may also increase the damage dealt by the technique by 1 die of each type at the
cost of 4 additional points of Chakra, up to 5d6 per type. The damage from this technique
can be avoided with a Reflex save.
Material Focus: The user's Medium-sized (or properly sized depending on the user's size
category) or larger bladed weapon.