Exploding Body Substitution
Ninjutsu
Requires: Kawarimi no Jutsu Mastery Tier 3
Rank: 4 (C-Class);
Learn DC: 17, 2 success;
Perform requirements: 7 ranks (DC 17);
Time: 1 attack action or 1 instant action;
Components: H, M, F;
Range: Personal;
Target: You (see text);
Duration: Instantaneous;
Saving Throws: (see text); Chakra
Cost: 10.
This technique functions in the same way as Kawarimi no Jutsu, except that the user applies a charged exploding tag, greater exploding tag, trap note or sunburst to the object he substitutes himself with. The tag can be set off as part of performing this technique, but requires the user to make a Ninjutsu check with DC increased by 3. The user may move up to 30 feet or his base land movement speed as part of this technique, whichever is lower.
Avoiding an Attack:
The user performs Bakuretsu Kawarimi as an instant action before an enemy attack roll (melee or ranged attack, touch attack, or grapple attempt) targeting him specifically.
To do so, the user cannot be flat-footed or denied his Dexterity bonus to defense.
Skill threshold does not apply to avoid an attack.
Avoiding an attack costs 10 points of chakra, and can be done up to 1 time per day.
The attack avoided must be from a creature with of his Challenge Rating equal to his level or 1, whichever is lower.
The user cannot avoid an attack if he is immobilized in any way. To avoid the attack, the user must make a Perform check (as per Bakuretsu Kawarimi no Jutsu, mastery counts) opposed to the opponent's attack roll (add 5 if the attack roll is a Chakra Control, Genjutsu or Ninjutsu effect, a natural 20 or a confirmed critical), minimum 17.
Success means that the user replaces himself, and the substituted object has the desired tag in the square he previously occupied. Avoiding an attack must be declared before knowing the result of the attack roll. Failure means that the chakra spent trying to avoid the attack is wasted, and the technique fails. The user requires both hands free to perform this technique. An opponent can choose to lower the value of its CR for the purpose of allowing an opponent to evade the attack in this manner, but not increase it.
Each use of Avoiding an Attack stacks with all other techniques with effects that allow you to Avoid an Attack, such as Kawarimi no Jutsu or Shundou.
Mastery
Every step of mastery after the first allows the technique to be used an additional time per day, up to 5/day.
The first step of mastery allows the user to avoid an attack from a CR up to his level or 10, whichever is lower.
The second step of mastery allows the user to increase the cost to 20 when avoiding an attack, to avoid an attack from a CR up to his level or 20, whichever is lower.
The third step of mastery allows the user to increase the cost to 30 when avoiding an attack, to avoid an attack from a CR up to his level or 30, whichever is lower.
The fourth step of mastery allows the user to increase the cost to 40 when avoiding an attack, to avoid an attack from a CR up to his level or 40, whichever is lower.
The fifth step of mastery allows the user to increase the cost to 50 when avoiding an attack, to avoid an attack from a CR up to his level or 50, whichever is lower
Material Focus: One or more exploding tag, greater exploding tag or sunburst tag.
Impostor Technique
Ninjutsu (Requires Henge no Jutsu (5), Koemane no Jutsu (t), Disguise 4 ranks, Ninjutsu 9 ranks and Chakra Control 9 ranks) [Hijutsu of All Ninja Villages]
Rank: 6 (B-Class);
Learn DC: 20, 4 success;
Perform requirements: 11 ranks (DC 21);
Time: 1 minute;
Components: C, H, Mas;
Range: Personal;
Target: You;
Duration: 1 day/2 level (D);
Saving Throws: None;
Chakra Cost: 60.
Using this variant of Henge no Jutsu, which is generally reserved only for the village's top spies, the user is able to change his person into another for the duration of the technique. The user can only change his personal appearance to some extent: he may not change his gender, size category, equipment, or clothing. He may, however, change his appearance, voice and Chakra Signature (to some extent, those very familiar or intimate with it will still be able to recognize latent traces of it).
The change is somewhat uncomfortable and very painful at first.
For the first half hour after the technique was performed, the user takes half again (+50%) as much damage from any source.
The user still retains his Extraordinary, Supernatural and Spell-like abilities, but cannot obtain others by means of this technique.
The user may imitate the appearance of another by making a Disguise check, to which he gains a +5 bonus.
He may remember an appearance he has previously taken, and assume it without having to make further check if it was not that of another.
Creatures that can See Chakra or See Through Chakra can make a Spot check (DC 25) to notice chakra moving in an odd pattern around the user, which will in turn allow the creature to make a Ninjutsu check (DC 21) to identify the pattern as a result of a transformation technique of some kind.
Mastery
With the first step of mastery, the user is able to change his scent, but not remove it.
With the third step of mastery, the user is able to change his gender.