Taijutsu (Strike; requires Supreme Path (Kyujutsu) (a)) [Armed]
Rank: 9 (A-Class);
Learn DC: 24, 4 success;
Perform requirements: 12 ranks (DC 26);
Time: 1 attack action;
Components: M, F, Mas;
Range: Projectile weapon;
Target: One creature;
Duration: Instantaneous;
Saving Throws: None;
Chakra Cost: 10.
The user makes an attack with his held projectile weapon at his highest attack bonus. If it
hits and the target is vulnerable to critical hits, it automatically causes a critical hit,
otherwise the attack deals an additional damage die.
A Samurai character of the Kyujutsu path with 10 or more class level is able to substitute
this technique for an attack during a full-attack action once per round. The base attack
bonus of the technique is that of the attack it was substituted for. Perform requirements
are automatically met.
This technique can only be performed once per day.
Mastery
The second and fourth steps of mastery in this technique allows it to be performed an
additional time per day each.
Material Focus: The user's daikyuu, hankyuu or greatbow.
Taijutsu (Strike; Requires Spot 9 ranks, Dead Aim (f) and Kyujutsu: Tsukeme (3))
Rank: 9 (A-Class);
Learn DC: 24, 4 success;
Perform requirements: 12 ranks (DC 26);
Chakra Cost: 12.
This technique is the same as Kyujutsu: Tsukeme, except as above and as follow. Refer to
the table below for the Spot check results, attack roll bonus and additional damage.
Spot check
results
Additional
damage
Bonus to
attack roll
10 or lower 2d6 +1
15 3d6 +2
20 4d6 +2
25 5d6 +3
30 6d6 +4
35 7d6 +4
40 8d6 +5
45 or higher 9d6 +6
Material Focus: The user's daikyuu, hankyuu or greatbow.