Ninjutsu (Suiton; Requires Yutsuba no Jutsu (t)) [Water]
Rank: 3 (C-Class);
Learn DC: 16, 2 success;
Perform requirements: 6 ranks (DC 16);
Time: 1 attack action;
Components: S, Mas;
Range: 10 feet;
Area: 10-ft. square (S);
Duration: 3 rounds;
Saving Throws: Reflex negate (see text);
Chakra Resistance: No;
Chakra Cost: 20.
The user spits out a sticky substance upon a surface. The amount covered is no larger than a 10-ft. square.
Creatures moving in the capture field cannot run or charge, and move at half their speed for the rest of their turn. Creatures fighting in the capture field suffer a -2
circumstance penalty to Defense and Reflex saves until they move out of it. Creatures running through it also suffer a penalty to defense.
A creature who used the Tadayou technique prior to moving into the capture field is unaffected.
Mastery
The third step of mastery in this technique allows the user to increase the area to a 15-ft. square by increasing the chakra cost to 30 from 20.
The fifth step allows the technique to covers a 20-ft. square for a cost of 40 from 30.
Ninjutsu (Suiton) [Water]
Rank: 3 (D-Class);
Learn DC: 15, 1 success;
Perform requirements: 5 ranks (DC 14);
Time: 1 attack action (see text);
Components: C, H, Mas;
Effect: Creates 10 liters of water/level;
Duration: 4rounds (D);
Saving Throws: None;
Chakra Resistance: No;
Chakra Cost: 20.
This technique allows the user to spit out a large quantity of water to be used typically to douse small fires or in suiton techniques.
The water lasts only for 4 rounds, and cannot be used to quench thirst, but is otherwise pure and drinkable.
The technique can be used as a swift action by increasing the perform requirements by 8 and the chakra cost by 10.
Using this technique in a hot, dry environment (such as a desert) deals 2d6 points of damage to the user. This technique can only be used once per day.
Mastery
The second and fourth step of mastery in this technique each allow the technique to be used an additional time each day.