Greater Body Replacement Spell
Ninjutsu
Rank: 7 (A-Class);
Learn DC: 22, 4 success;
Perform requirements: 10 ranks (DC 24);
Perform requirements: 24 (see text);
Time: 1 instant action;
Components: H, Mas;
Range: Personal;
Target: You;
Duration: Instantaneous;
Saving Throws: None;
Chakra Cost: 5.
This technique functions the same way as Kawarimi no Jutsu in that it can allow the user to avoid an attack provoking a Reflex save.
Avoiding an Attack: Same as Kawarimi no Jutsu, except that the Perform DC is made against the technique's Reflex save DC (plus 2 per rank of the technique, maximum Save DC +10), minimum 24. Skill threshold does not apply to avoid an attack.
This technique can only be used once per day against an attack from an opponent with a Challenge Rating equal to his level or 10, whichever is lower.
If performed with only one hand free, the user suffers a -5 penalty to his perform check. If performed with no hands free, the penalty increases to -15. An opponent can choose to lower the value of its CR for the purpose of allowing an opponent to evade the attack in this manner, but not increase it.
Each use of Avoiding an Attack stacks with all other techniques with effects that allow you to Avoid an Attack, such as Hijou Kawarimi no Jutsu or Shundou.
Mastery
Every step of master in this technique after the first allows the technique to be used an additional time per day.
The first step of mastery allows the user to avoid an attack from a CR up to his level or 13, whichever is lower.
The second step of mastery allows the user to increase the cost to 7 when avoiding an attack, to avoid an attack from a CR up to his level or 16, whichever is lower.
The third step of mastery allows the user to increase the cost to 9 when avoiding an attack, to avoid an attack from a CR up to his level or 19, whichever is lower.
The fourth step of mastery allows the user to increase the cost to 11 when avoiding an attack, to avoid an attack from a CR up to his level or 22, whichever is lower.
The fifth step of mastery allows the user to increase the cost to 13 when avoiding an attack, to avoid an attack from a CR up to his level or 25, whichever is lower.
Banishment Spell
Ninjutsu
Rank: 7 (S-Class);
Learn DC: 23, 5 success;
Perform requirements: 11 ranks (DC 27);
Time: 1 attack action;
Components: H;
Range: Melee Touch;
Target: One summoned creature or object touched;
Duration: Instantaneous;
Saving Throws: None (object) or Will negate (creature);
Chakra Resistance: Yes;
Chakra Cost: 8.
This technique often acts as a counter to Kuchiyose no Jutsu and many other summoning technique. It is actually quite easy to use, but getting the hang of the technique takes time.
The summoned creature or object touched is immediately banished as though it was destroyed or the technique's duration ended, unless it succeeds a Will save if it is a creature. If the banished creature is a "Unique" Elite or a Paragon, it cannot be summoned again for 1 day.