Wind Scythe Technique
Ninjutsu (Fuuton) [Wind]
Rank: 1 (D-Class);
Learn DC: 13, 1 success;
Perform requirements: 3 rank (DC 12);
Time: 1 attack action;
Components: E, H;
Range: Close (10 ft. + 5 ft./2 levels);
Area: 5-ft wide to close range;
Duration: Instantaneous;
Saving Throws: Reflex half;
Chakra Resistance: Yes;
Chakra Cost: 5.
This basic Fuuton technique sends Chakra through the air in a straight line. The line begins at the user and reaches out to Close range (up to a maximum of 30 feet), every creatures that gets caught in it suffers 1d8 points of wind damage.
Empower
The user can spend an additional point of chakra to deal an additional point of damage, up to a maximum of (maximum 1d8+4).
Air Current Detection Technique
Ninjutsu (Fuuton) [Wind]
Rank: 1 (D-Class);
Learn DC: 13, 1 success;
Perform requirements: 3 rank (DC 12);
Time: 1 attack action;
Components: C, S;
Range: Personal;
Target: You;
Duration: Instantaneous;
Saving Throws: None;
Chakra Resistance: No;
Chakra Cost: 10.
As long as there is a low wind of 3 miles or higher in the area that the user is occupying, he is able to determine which direction is north by means of this technique. The user's newfound knowledge of north is correct when using this technique with normal winds, but can easily be fooled by techniques such as Ichijin no Jutsu or Kuuryuusan no Jutsu, and may be lost again within moments if he does not keep track of his movements. This technique can help the user identify an environment-affecting Genjutsu if there is one, at the GM's discretion, and cannot be used if no winds are present.