Genjutsu (Compulsion) [Mind-Affecting]
Rank: 8 (B-Class);
Learn DC: 22, 3 success;
Perform requirements: 10 ranks (DC 23);
Time: 1 attack action;
Components: H;
Range: Close (10 ft. + 5 ft./2 levels);
Area: 30-foot radius emanation (S);
Target: 1 creature per level;
Duration: 1 round/level;
Saving Throws: None or Will negate (see text);
Chakra Resistance: Yes;
Chakra Cost: 10.
This powerful Genjutsu seeps deeply into the mind of its targets, waking the more feral
instincts of a creature and instilling a powerful bloodlust in them. Every target of this
technique must succeed a Will save or indulge to the bloodlust and automatically attack
the nearest creature, regardless of its status or strength until it dies or the duration expires.
In addition, any creature falling prey to this technique gain a +2 morale bonus to Will
saves, Strength and Constitution scores and suffer a -2 penalty to Defense for the duration
of the technique. Because of the strong instincts are interfering with their concentration,
the affected creatures will not be able to use any Charisma-, Dexterity- or Intelligencebased
skill (except for Balance, Escape Artist, Intimidate, and Ride), the Chakra Control
and Concentration skills, or any abilities that require patience or concentration. Creatures
with an Intelligence score of 3 or lower do not get a save to resist this technique.
Genjutsu (Requires Genjutsu 13 ranks)
Rank: 8 (B-Class);
Learn DC: 22, 3 success;
Perform requirements: 10 ranks (DC 23);
Time: 1 attack action;
Components: C, H;
Range: Medium (20 ft. + 10 ft./2 levels);
Target: One creature;
Duration: 1 round/level (D);
Saving Throws: Will negate (see text);
Chakra Resistance: Yes;
Chakra Cost: 7.
This technique completely disrupts the target's sense of balance, making it so much more
difficult to perform normal, everyday tasks. The subject, if it fails its will save, must
make a Concentration (or Constitution) check (DC 11) each round to avoid being dazed,
in which case it suffers a -4 penalty to attack rolls, ability checks and skill checks for the
duration of the technique. This technique is a sound-based illusion and deaf creatures are
not affected by it.