Esper/Guardian/Time mage:
Doran (Sp):
you can decelerate any 1 opponent within 30’; the creature gains a -10 penalty to
their Initiative for 1d4+1 rounds; in addition, those affected can only move at ½ speed, & can only perform partial
actions each round for the same amount of time; these effects are negated for an opponent if they are successfully hit
with a haste effect or the effect expires; multiple slow effects do not stack, but overlap; affected creatures must make a
Fortitude save (DC10 + ½ your class level + your Wisdom modifier) to resist; this is a standard action that provokes
attacks of opportunity; this ability costs 10CP to use
Ner (Sp):
you can accelerate any 1 ally within 30’ (including yourself); anyone affected gains a +10 bonus to their Initiative for the rest of the encounter; in addition, those affected can perform an extra attack action, move action, or swift action each round for the rest of the encounter; these effects are negated for an ally if they are successfully hit with a slow effect, a cursed effect, a dispel effect, or die (even if they are revived during the same encounter); multiple haste effects do not stack; this is a standard action that provokes attacks of opportunity; this ability costs 15CP to use
Guardian/Time Mage Only :
Sadoran (Sp):
you can spend an extra 10CP (20CP total) in order to increase the decelerating power of Doran so that it affects all opponents within 30’; the creatures gain a -10 penalty to their Initiative for 1d4+1 rounds; in addition, those affected can only move at ½ speed, & can only perform partial actions each round for the same amount of time; these effects are negated for an opponent if they are successfully hit with a haste effect or the effect expires; multiple slow effects do not stack, but overlap; affected creatures must make a Fortitude save (DC10 + ½ your class level + your Wisdom modifier) to resist; this is a standard action that provokes attacks of opportunity
Saner (Sp): , you can spend an extra 15CP (30CP total) in order to increase the accelerating power of Ner so that it affects all allies within 30’ (including yourself); anyone affected gains a +10 bonus to their Initiative for the rest of the encounter; in addition, those affected can perform an extra attack action, move action, or swift action each round for the rest of the encounter; these effects are negated for an ally if they are successfully hit with a slow effect, a cursed effect, a dispel effect, or die (even if they are revived during the same encounter); multiple haste effects do not stack; this is a standard action that provokes attacks of opportunity
Defender Only:
Jellen (Sp):
you can weaken your opponent’s power with a
melee attack (or charged ranged attack [slasher,blitzball,shuriken]}; if your attack hits, then the opponent’s Strength bonus to attacks (if any) is negated for the rest of the encounter; your opponent must make a Fortitude save (DC10 + your class level + your Wisdom modifier) to resist; this is a standard action that provokes attacks of opportunity;
this ability costs 20CP to use
Zalure (Sp):
you can weaken your opponent’s defense with a melee attack
(or charged ranged attack [slasher,blitzball,shuriken]}; if your attack hits, then the opponent’s armor bonus for natural or worn armor is negated for the rest of the encounter; your opponent must make a Fortitude save (DC10 + your class level + your Wisdom modifier) to resist; this is a standard action that provokes attacks of opportunity;
this ability costs 20 CP to use
Defender/Esper Only:
Gelun (Sp):
you can weaken your opponent’s magic with a
melee attack (or charged ranged attack [slasher,blitzball,shuriken]}; if your attack hits, then all damage dealt by that opponent’s spells is reduced by ½ for the rest of the encounter; the opponent’s healing magic is only ½ as effective, as well; multiple Gelun effects do not stack; your opponent must make a Will save (DC10 + your class level + your Wisdom modifier) to resist; this is a standard action that provokes attacks of opportunity;
this ability costs 30CP to use
Anti (Sp):
you can weaken your opponent’s magic defense with a melee attack; (or charged ranged attack [slasher,blitzball,shuriken]}; if your attack hits, then the opponent’s Chakra Resistance is negated for the rest of the encounter; your opponent must make a Will save (DC10 + your class level + your Wisdom modifier) to resist; this is a standard action that provokes attacks of opportunity;
this ability costs 30CP to use
(Gelun,Anti note: if Esper and not a defender its ½ class level, not full class level for calculation)