Taijutsu (Strike) [Armed]
Rank: 6 (B-Class);
Learn DC: 20, 3 success;
Perform requirements: 8 ranks (DC 21);
Time: 1 attack action;
Components: M, E, F;
Range: Projectile weapon;
Target: One creature;
Duration: Instantaneous;
Saving Throws: None;
Chakra Cost: 3.
The user makes an attack with his held projectile weapon at his highest attack bonus. If it
hits, the attack deals an additional 1d6 points of piercing damage that is not multiplied on
a critical hit.
A Samurai character of the Kyujutsu path with 6 or more class level is able to substitute
this technique for an attack during a full-attack action. The base attack bonus of the
technique is that of the attack it was substituted for. To substitute the attack, it cannot be
empowered. Perform requirements are automatically met.
Empower
The user may spend an additional 1 point of chakra to increase the additional damage
dealt by 1 die (up to 1 die every 2 levels, or 6d6), rounded up.
Material Focus: The user's daikyuu, hankyuu or greatbow.
Taijutsu (Strike; Requires Spot 6 ranks and Dead Aim (f))
Rank: 6 (C-Class);
Learn DC: 19, 2 success;
Perform requirements: 7 ranks (DC 19);
Time: 1 full-attack action;
Components: M, F, Mas;
Range: Projectile weapon;
Target: One creature;
Duration: Instantaneous;
Saving Throws: None;
Chakra Cost: 6.
The user makes a single attack with his projectile weapon against any target in range. If it
hits, the user makes a Spot check before rolling damage, and gains additional damage
depending on his check result.
If the user took 1 full-round action beforehand to use the Dead Aim feat, he also gains a
+2 bonus to his Spot check. The additional damage is not multiplied on a critical hit, and
cannot exceed 1d6 every 2 levels.
Spot check
results
Additional
damage
Bonus to
attack roll
10 or lower 1d6 +1
15 2d6 +2
20 3d6 +2
30 4d6 +3
40 and
higher
5d6 +4
Material Focus: The user's daikyuu, hankyuu or greatbow.