Wind Enclosure Spell
Ninjutsu (Fuuton) [Wind]
Rank: 4 (C-Class);
Learn DC: 17, 2 success;
Perform requirements: 7 ranks (DC 17);
Time: 1 attack action;
Components: H;
Range: Close (10 ft. + 5 ft./2 levels);
Targets: One creature;
Duration: 1 round (see text);
Saving Throws: Reflex negates;
Chakra Resistance: Yes;
Chakra Cost: 20.
Using this technique, the user surrounds the target in powerful wind in order to immobilize and possibly kill it.
If the subject fails its save, it suffers 2d6 points of wind damage and becomes unable to move from its current location for one round and becomes unable to use the Evasion ability.
It becomes consequently unable to perform techniques that require movements, such as Shunshin no Jutsu, Shunpo movement or Hirameki, but Spacetime techniques like Jigen Ugoku no Jutsu are not affected. If the subject successfully moves even 5 feet from its previous location, it is no longer restrained. The subject can still defend normally when restrained.
While restrained, any projectiles or thrown weapons, other than ballistic weapons, have a 75% chance of being deflected.
Flying Swallow Spell: First Step
Ninjutsu (Fuuton; Requires Wind affinity (a)) [Sarutobi Asuma Hijutsu, Wind]
Rank: 4 (C-Class);
Learn DC: 17, 3 success;
Perform requirements: 7 ranks (DC 17);
Time: 1 move-equivalent action;
Components: F;
Range: Personal;
Target: Held bladed weapons;
Duration: 1 round/level (D);
Saving Throws: None;
Chakra Cost: 5.
The user channels wind chakra in his held weapons, which must have a containment weapon seal to be affected. The user gains a +1 competence bonus on attack rolls with the affected, but blind creatures or a creature that can See Chakra or See Through Chakra is unaffected. If the user is disarmed, he loses the bonus for the weapon until he use the technique again.
The weapon counts as though it was chakra-enhanced for the purpose of bypassing damage reduction.
Material Focus: The user's bladed weapons, with a containment weapon seal.