Gale Crusher
Ninjutsu (Fuuton) [Wind]
Rank: 2 (C-Class);
Learn DC: 15, 2 success;
Perform requirements: 5 ranks (DC 15);
Time: 1 attack action;
Components: H, E;
Range: Medium (20 ft. + 10 ft./2 levels);
Effect: Creates one reppushou;
Duration: Instantaneous;
Saving Throws: None;
Chakra Resistance: No;
Chakra Cost: 15.
The user creates a small but powerful gale in the form of a beach ball-sized sphere of spinning wind.
The user directs the reppushou at a creature or thrown weapon. If used against a creature, the user must succeed with a ranged touch attack. If it hits, the creature takes 2d6 points of wind damage and is knocked back 5 feet and prone.
To target a thrown weapon, the user must ready an action to use this technique and choose to either hinder or aid the attack. If the attack is hindered and the reppushou hits, it is thrown off course 2d6x5 feet in a random direction and misses. If the ranged attack is aided, it gains a +4 bonus to attack rolls and deals an additional 2d6 points of damage on a successful hit, not multiplied on a critical hit.
The user gains a +4 bonus to attack rolls to aid a ranged attack if he stands within 10 feet of the attacker, or +8 if he is adjacent.
Empower
The user can spend an additional 6 points of chakra to increase the knockback distance by 5 feet or target two thrown weapons fired by the same creature at a single target.
Flying Kunai
Ninjutsu (Fuuton) [Wind]
Rank: 2 (E-Class);
Learn DC: 13, 1 success;
Perform requirements: 3 ranks (DC 12);
Time: 1 swift action;
Components: H, F;
Range: Personal;
Target: One small or smaller throwing weapon;
Duration: 1 round (or until discharged);
Saving Throws: None;
Chakra Resistance: No;
Chakra Cost: 5
The user's next ranged attack with a throwing weapon of small or smaller size has its range increment, and thus its max range, doubled.
Material Focus: One small or smaller throwing weapon, such as a kunai or shuriken.