Genjutsu (Compulsion; requires Genjutsu 10 ranks) [Mind-Affecting]
Rank: 5 (B-Class);
Learn DC: 19, 3 success;
Perform requirements: 7 ranks (DC 20);
Time: 1 attack action;
Components: H;
Range: Close (10 ft. + 5 ft./2 levels);
Target: One creature;
Duration: 1 round/level (D);
Saving Throws: Will negates;
Chakra Resistance: Yes;
Chakra Cost: 8.
The technique makes the subject believe that it is under the effect of a poison of effects
specified by the user. If it fails its Will save, it suffers 2d6 points of temporary ability
damage, chosen by the user. It acts as though it had an effective ability score reduced by
the damage dealt by the technique.
If a Constitution was the chosen ability score, the creature gains a +2 bonus to resist the
technique. If the subject's hit points are reduced to 0 or below according to its new total, it
acts as though it was disabled, or falls unconscious. Any damage to the unconscious
creature will, however, awaken the target for 1 round until the technique's effects take
hold again.
The illusion does not cause secondary damage, and the penalties will fade after the
illusion dissipates. It cannot be applied twice to a creature that is already affected.
Rank: 5 (C-Class);
Learn DC: 18, 2 success;
Perform requirements: 6 ranks (DC 18);
Time: 1 full-round action;
Components: H; Range: Close (10 ft. + 5 ft./2 levels);
Area: 20-ft radius emanation (S);
Duration: 1 round/level (D);
Saving Throws: Will disbelief (see text);
Chakra Resistance: Yes;
Chakra Cost: 3.
By means of this technique, the user is able to make one creature per character level believe that it is entangled as per condition for the duration of the technique. The
creatures no longer suffer from this illusion once they leave the area. This illusion can be dispelled.