Great Tornado Spell
Ninjutsu (Fuuton) [Wind]
Rank: 7 (B-Class);
Learn DC: 21, 3 success;
Perform requirements: 9 ranks (DC 22);
Time: 1 attack action;
Components: C, H;
Range: Long (30 ft. + 15 ft./2 levels);
Area: 80-ft. high, 20-ft.-radius cylinder;
Duration: Instantaneous;
Saving Throws: Fortitude partial;
Chakra Resistance: No;
Chakra Cost: 8.
Using this technique, the user is able to create a large and very powerful gust of wind resembling a tornado. Any creature caught in the area of effect will suffer 3d6 points of wind damage from being tossed around by the tornado, in addition to 3d4 points of wind damage from the dangerous slashing wind traveling inside it. A small sized creature or smaller will be sent flying 1d6x5 feet upward and will fall back down at the end of the technique, possibly suffering falling damage unless they succeed a Fortitude save.
Medium-sized creature or larger are unaffected by this side effect. Flying creatures suffer double damage from the tornado, and even Medium-sized creature will be thrown upward 1d6x5 and come crashing down. Despite its impressive name, Dai Tatsumaki no Jutsu is merely the first stage of a greater technique.
Wind Tunnel Spell
Ninjutsu (Fuuton) [Wind]
Rank: 7 (B-Class);
Learn DC: 21, 3 success;
Perform requirements: 9 ranks (DC 22);
Time: 1 attack action;
Components: H;
Range: 25 feet/level (see text);
Area: 5-ft. tall to 25 feet/level (see text);
Duration: Concentration, plus 1 round;
Saving Throws: None;
Chakra Resistance: No;
Chakra Cost: 6.
This technique creates a space large enough to let only a Medium-sized creature or smaller creature through. The space within the tunnel eliminates all friction in the air and greatly reduces the gravity, thus increasing the velocity of objects and creature within it. Movement rate of all creature small enough to fit in the tunnel is tripled, as is the range increments of thrown or ranged weapons or objects whose path to their target is in the tunnel's space for more than half of its trajectory. The tunnel is created from the user's current location and goes in a direction at the user's choice. It can have as many turn or zig-zag as the user wishes, and only he and creatures able to See Chakra or See Through Chakra know the exact path taken by the tunnel. The tunnel is 5 feet wide and approximately 8 feet tall.