Ninjutsu (Raiton) [Electricity]
Rank: 4 (C-Class);
Learn DC: 17, 2 success;
Perform requirements: 7 ranks (DC 17);
Time: 1 attack action;
Components: C, E, H;
Area: 25-ft.-radius burst centered on the user;
Duration: Instantaneous;
Saving Throws: Reflex half;
Chakra Resistance: Yes;
Chakra Cost: 25 (base).
By focusing his chakra, the user is able to convert it into electricity and control it. Using this technique, the user will emit a strong burst of electricity in a dome destined to kill all surrounding enemies. A creature caught in the burst radius suffers 3d6 points of electricity damage. A creature caught in a blast is allowed a reflex save to take only half damage. If this technique is used on water, the area is doubled, as long as the water covers the area.
Empower
The damage may be increased by one die at the cost of 10 chakra per die (up to 1d6 per level or 10d6).
Ninjutsu (Raiton) [Electricity]
Rank: 4 (D-Class);
Learn DC: 16, 1 success;
Perform requirements: 6 ranks (DC 15);
Time: 1 attack action;
Components: C, H;
Range: 30 feet;
Area: Cone-shaped spread;
Duration: Instantaneous;
Saving Throws: Fortitude negates;
Chakra Resistance: Yes;
Chakra Cost: 30.
The user focuses chakra in his hands to create a loud burst of energy that resounds like a thunderclap once clapped together. As an attack action one time every 10 level (minimum 1), the user is able to create a violent thunderclap that deafens all target in the area who failed their Fortitude save for 1d4+1 minutes. If the thunderclaps are not used within 1 minute, the chakra fades and the technique must be re-used. Using a thunderclap after the first activation of this technique does not provoke an attack of opportunity, but using this technique in a threatened area does.
If the user wears a sound amplifier, the range is increased to 40 feet and duration to 1d4+2 minutes.