Ninjutsu (Suiton; Requires Issui Suberi no Jutsu (t) and Suishouha no Jutsu (t)) [Water]
Rank: 12 (S-Class);
Learn DC: 28, 5 success;
Perform requirements: 16 ranks (DC 32);
Time: 1 attack action;
Components: H, F; Range: 20 ft. / level (see text);
Effect: 35-ft. wide, 15-ft. tall line attack;
Duration: Concentration, plus 1 round (up to 1 round/level);
Saving Throws: Reflex negates;
Chakra Resistance: Yes;
Chakra Cost: 54.
This technique is the very same as Suishouha no Jutsu, except that the user rides the wave
as it moves. When a creature or structure collides with the wave, they are pushed back
and suffer damage, as per Suishouha no Jutsu. If hit by a Raiton technique, the user is not
affected by the electricity damage. Once he stops concentrating on the technique, it
continues forward for 1 round at maximum speed, and he may still ride upon it. He may
descend at any time as a move-equivalent action, or charge any creature within, without
penalty. If a Bakusuishouha collides with another or a Deishouha, Suishouha or
Daibakufu no Jutsu, they will cancel each other out.
Material Focus: A huge (at least 10,000 liters) source of water nearby.
Ninjutsu (Suiton) [Mibu Clan Kinjutsu, Water]
Rank: 12 (S-Class);
Learn DC: 28, 7 success;
Perform requirements: 16 ranks (DC 32);
Time: 1 full-attack action;
Components: M, F, E, Mas;
Area: 30-ft. radius spread centered on the user (S);
Duration: Instantaneous;
Saving Throws: Reflex partial, Fortitude half;
Chakra Cost: 20.
The succession technique of the Water style embodies the unstoppable power of water
and the guartian of the West, Seiryuu.
The user makes a single melee attack against each target in the area of effect. If it hits, the
attack deals weapon damage as water damage, plus 5d6 points of water damage and must
make a Reflex save. On a failed save, the affected creature is knocked in the air 10 feet
and slammed down by an angry water dragon, suffering 5d6 points of water damage,
Fortitude halves, as well as falling damage (3d6 points.) The attack cannot score a critical
hit.
The user takes 7d6 points of damage from performing this technique. This technique can
be performed as an attack action with the Successor of the Muryou Saikyou Ryuu feat.
Empower
The user may spend 2 point of chakra to increase the water damage from both sources by
1 die, up to 1d6 per level or 20d6 total. Each additional damage die deals 1 point of
damage to the user.
Mastery
With the third step of mastery in this technique, the user no longer suffers damage when
performing this technique.
With the fifth step of mastery in this technique, the user no longer suffers damage from
empowering this technique.
Material Focus: The user's held weapon and a large (at least 200 litres) source of water
nearby.