Earth Compass Spell
Ninjutsu (Doton) [Earth]
Rank: 1 (D-Class);
Learn DC: 13, 1 success;
Perform requirements: 3 rank (DC 12);
Time: 1 attack action;
Components: C, H;
Range: Personal; Target: You;
Duration: Instantaneous;
Saving Throws: None;
Chakra Cost: 10.
By touching his hand directly on the ground, the user is able to determine which direction is north. The user's newfound knowledge of north is correct when using this technique, but he may get lost again within moments if he does not keep track of his movements.
This technique can help the user identify an environment-affecting Genjutsu if there is one, at the GM's discretion, and cannot be used if the user cannot touch his bare hand to the bare ground.
Blinding Mud Spell
Ninjutsu (Doton) [Earth]
Rank: 1 (E-Class);
Learn DC: 12, 1 success;
Perform requirements: 2 rank (DC 11);
Time: 1 attack action;
Components: S, F;
Range: Close (10 ft. + 5 ft./2 levels);
Target: One Large or smaller creature;
Duration: Instantaneous;
Saving Throws: Reflex negates;
Chakra Resistance: Yes;
Chakra Cost: 10.
This technique is the very basic of earth manipulation doton principles. The target must make a Reflex save to avoid being blinded by the mud flung at its face. The blindness lasts until the target removes the mud as a move-equivalent action that provokes an attack of opportunity and requires at least one hand free, or lasts for 1d6 rounds. After the mud is removed, the subject suffers a -1 penalty to Perception checks and attack rolls for 1 round afterwards.