Cat's Eyes
Ninjutsu (Requires Spot 4 ranks and Ninjutsu 4 ranks)
Rank: 3 (C-Class);
Learn DC: 16, 2 success;
Perform requirements: 6 ranks (DC 16);
Time: 1 full-round action;
Components: C, H;
Range: Personal;
Target: You;
Duration: 1 minute/level;
Saving Throws: None;
Chakra Cost: 10.
The user focuses chakra to his eyes to gain sharper eyesight, even at night.
For the duration of this technique, the user gains a Darkvision that extends to 60 feet, and a +4 bonus to spot checks during daytime.
Ninja Art: Chakra Flow
Ninjutsu [Varies]
Rank: 3 (D-Class);
Learn DC: 15, 1 success;
Perform requirements: 5 ranks (DC 14);
Time: 1 attack action;
Components: C, S, F;
Range: 0 feet;
Target: Held weapon;
Duration: 1 minute/level or until dropped (D) (see text);
Saving Throws: None;
Chakra Resistance: No;
Chakra Cost: 10 or 30.
This technique imbues a held object or up to 5 thrown weapon with chakra until the technique expires or 1 round after they are dropped. The imbued weapons count as chakra enhanced to bypass damage reduction and deals an additional 1d6 points of Kinetic damage to objects and creatures made from pure chakra. This damage does not apply to creatures like clones or summon creatures.
With appropriate mastery, the chakra cost can be increased to 30 to imbue the weapon with the user's primary elemental affinity, but does not change the object's outward appearance. This adds a descriptor to the technique, as shown below.
- Crushing (Earth affinity, Earth descriptor): The crushing weapon has hardness 20, bypasses dark iron damage reduction and ignores hardness from objects with 8 hardness or below. Objects enhanced with this effect retain normal hardness. The weapon gains a +2 bonus to attack rolls against targets affected by theWater Shield Technique.
- Vibrating (Lightning affinity, Electricity descriptor): The vibrating weapon ignores all hardness from objects and up to 5 points of damage reduction. Objects enhanced with this effect retain normal hardness. The weapon gains a +4 bonus to attack rolls against targets affected by the Earthen Armor Technique.
- Searing (Fire affinity, Fire descriptor): The searing weapon reduces the hardness and damage reduction of objects or creatures it strikes by 2 for 3 rounds. Each hit reduces hardness and damage reduction further by 2, up to a maximum of 10, but does not refresh the duration. This effect ends after the weapon successfuly hits 5 times.
A creature that suffers damage equal to or greater than one-quarter of its hit points from a searing weapon gains only half of the effects of any Medical ninjutsu techniques, Conjuration (Healing) spell and use of the Treat Injury skill to restore hit points for 24 hours. The weapon gains a +2 bonus to attack rolls against targets affected by the Shielding Winds Technique.
- Slicing (Wind affinity, Wind descriptor): The slicing weapon ignores up to 15 points of hardness or damage reduction and automatically confirms critical hits. The effect ends after the weapon successfully hits 4 times. The weapon gains a +2 bonus to attack rolls against targets affected by the Lightning Shield Technique.
- Freezing (Ice affinity, Ice descriptor): The freezing weapon reduces the hardness and damage reduction of objects or creatures it strikes by 1 for 5 rounds. Each hit reduces the hardness and damage reduction further by 1, up to a maximum of 10, but does not refresh the effect. The weapon gains a +2 bonus to attack rolls against targets affected by the Frost Armor Technique.
- Slowing (Water affinity, Water descriptor): The slowing weapon reduces the Defense of the creature it hits by 1 for 2 rounds. Each hit further reduces the target's Defense by 1, maximum -5. The effect ends after the weapon successfully hits 5 times. The weapon gains a +2 bonus to attack rolls against targets affected by the Blazing Shield Technique.
Mastery
With the first step of mastery in this technique, the object remains imbued even when dropped as long as it is not moved further than 5 feet away from the user.
With the third step of mastery in this technique, it can be performed on normal objects, regardless of material composition or enhancement seals.
With the fifth step of mastery in this technique, the object can be imbued with a certain element (see above). The fifth step of mastery can only be acquired at ECL 12 or higher.
Material Focus: A thorium, ironium or containment weapon or object.