Earth Dragon Spell
Ninjutsu (Doton) [Earth]
Rank: 8 (B-Class);
Learn DC: 22, 3 success;
Perform requirements: 10 ranks (DC 23) (see text);
Time: 1 attack action;
Components: H, F;
Range: Close (small), Medium (large) or Long (large);
Area: 5-ft. square (small) or 10-ft. square (medium) or 15-ft. square (large);
Duration: Instantaneous;
Saving Throws: Reflex half;
Chakra Resistance: Yes;
Chakra Cost: 5 (small) or 9 (medium) or 13 (large).
Using this technique, the user is able to create a dragon of varying size from the earth which he uses to tear his enemy apart. Depending on the dragon's size, Small, Medium or Large, the range and damage may vary greatly.
A Small dragon costs 6 points of Chakra, has a Close range (10 ft. + 5 ft./2 levels) and deals 3d6+1 points of earth damage to creatures in a 5-ft. square. All damages caused by a dragon of any size can be halved with a successful Reflex save.
A Medium dragon costs 10 points of Chakra, has a Medium range (20 ft. + 10 ft./2 levels) and deals 6d6+3 points of earth damage to creatures in a 10-ft. square and increases the perform requirements by 1.
A Large dragon has a Long range (30 ft. + 15 ft./2 levels) and deals 9d6+5 points of earth damage to creatures in a 15-ft. square and increases the perform requirements by 3.
Material Focus: A Medium (at least 50, 100 or 150 pounds for a Small, Medium or Large dragon) source of earth, sand, rock or mud nearby to create the dragon.
Hell Swamp
Ninjutsu (Doton) [Earth]
Rank: 8 (A-Class);
Learn DC: 23, 4 success;
Perform requirements: 11 ranks (DC 25);
Time: 1 attack action;
Components: H;
Range: Close (10 ft. + 5 ft./2 levels);
Area: 10-foot square/level (S) (D);
Duration: 1 minute / level;
Saving Throws: Reflex negate (see text);
Chakra Resistance: No;
Chakra Cost: 10.
When the user performs this technique, all natural, undressed earth or stone in the technique's area turns to thick mud. The user affects a 10-foot square area to a depth of 1 feet per level, which can be halved depending on the toughness or resilience of the ground at that spot. A creature caught in the mud must succeed on a Reflex save each round or be immobilized for 1d6 rounds and unable to move, attack, or use a technique that requires either mobility, hand seals or half seals. A creature that succeeds its save avoids being submerged this round. A small enough creature can Drown in Yomi Numa. It is possible to walk on a Hell Swamp using Tadayou. The user can also control the size, depth and shape of the hell swamp.