Tower of Might
Ninjutsu (Doton; Requires Chakra Pool 70 and Chakra Control 17 ranks) [Earth]
Rank: 14 (S-Class);
Learn DC: 30, 5 success;
Perform requirements: 18 ranks (DC 34);
Time: 1 full-round action;
Components: C, H;
Range: Close (10 ft. + 5 ft./2 levels);
Area: 10-ft. radius, 100-ft. high cylinder (S);
Duration: Instantaneous and 10 minutes/level (D) (see text);
Saving Throws: Reflex half, Reflex partial;
Chakra Resistance: Yes;
Chakra Cost: 20.
To properly use this technique, the user must be standing directly on an earthen surface. Using this high level doton technique, the user buries his hand in the ground, no matter how hard it may be, and feeds it his chakra directly. From ground level rises a 10-feet radius and 100 feet tall stalagmite, a tower of might, that skewers his enemies dead. Any creature caught in the area of effect may make a Reflex save to take only half of 5d10 points of earth damage and 5d10 points of piercing damage, and must make a secondary Reflex save to avoid being thrown upward 1d10x5 feet; flying creature are unaffected by this last effect.
The pillar remains for 10 minutes per level of the user afterward, or until dismissed as a move-equivalent action. It can be used for support or structure, and is made of stone.
Stalagmite Forest Spell
Ninjutsu (Doton) [Earth]
Rank: 14 (S-Class);
Learn DC: 30, 5 success;
Perform requirements: 18 ranks (DC 34);
Time: 1 full-round action;
Components: C, H;
Range: Close (10 ft. + 5 ft./2 levels);
Area: 60-feet radius burst (S);
Duration: Instantaneous (D);
Saving Throws: Reflex half;
Chakra Resistance: Yes;
Chakra Cost: 16.
This extremely difficult technique begins by a long series of hand seals and focusing an enormous amount of Chakra into the user's hands. Once the technique is completed, the user touches the ground and sends an incredibly powerful shock wave through it. At first glance, it appears no more than a small rumble through the ground; after a few moments, however, enormous stalagmites will erupt from the very ground in a burst and cause 8d12 points of earth damage to every creature caught in it, though it can be shaped to avoid targeting a defined area.
The target area, after the technique is completed, will resemble a forest of 15 feet tall stalagmite and provide appropriate cover and concealment; there will not be enough place for medium-sized or small creature to fight, but a Tiny creature may fight freely in it. The stalagmites will last one day and then return to the earth, or until the user dispels them as a free action. This technique may not be performed on water.