Genjutsu
Rank: 3 (C-Class);
Learn DC: 16, 2 success;
Perform requirements: 6 ranks (DC 16);
Time: 1 attack action;
Components: C, H;
Range: Touch;
Target: One living creature;
Duration: Instantaneous plus 1 minute/level (see text);
Saving Throws: Will negate (see text);
Chakra Resistance: Yes;
Chakra Cost: 15.
This technique puts the targeted creature to sleep, slowly but surely. The user makes a
melee touch attack against the target that, if it hits, puts it in a state of groginess that
gratually forces it into sleep. The subject suffers a -2 penalty to attack and damage rolls,
skill checks and saving throws. The next round, the penalty increases to -4.
On the third round, the subject falls into unconsciousness and cannot be woken up by
means short of causing severe physical pain (damage equal to its Constitution score or
greater) or dispelling the technique.
If the subject takes damage equal to its Constitution score during a round it is falling
asleep, it may make a save against the technique. If the save is successful, the technique is
dispelled.
Once the subject falls asleep, it remains so for 1 minute per level of the user. The subject
gains a +2 bonus to Will saves made to resist this technique if it has 8 or more hit dice.
This technique can be dispelled. This is a sleep effect.
Genjutsu (Compulsion)
Rank: 3 (D-Class);
Learn DC: 15, 1 success;
Perform requirements: 5 ranks (DC 14);
Time: 1 attack action;
Components: C, H;
Range: Long (30 ft. + 15 ft./2 levels);
Target: One creature;
Duration: 1 minute/level (or until activated);
Saving Throws: Will negates;
Chakra Resistance: Yes;
Chakra Cost: 10.
By means of this technique, the user forces the creature's morale to come crashing down
and to perform poorly on its next check. The subject will suffer a -1 penalty per 2 levels
of the user (maximum -10) on its next attack roll, ability check, skill check or initiative
check. If none of the aforementionned rolls or checks are made while the technique is still
active, it has no effect.