Fuinjutsu [Nei]
Rank: ? (?-Class);
Perform requirements: ? ranks (DC ??);
Time:
Components:
Range:
Target:
Duration:
Saving Throws:
Chakra Resistance: No/yes/maybe; Chakra Cost: ?.
You discern auras. Auras are invisible to the naked eye, but to a viewer manifesting this power they appear as glowing halos or envelopes of colored light that surround all objects. The color of each aura reveals information to the character. The amount of information revealed depends on how long you study a particular area.
1st Round: Presence of good and evil auras in the area. You can’t pin an aura to a particular object or individual at this stage; instead, you see a colored haze suffusing the area. (This power can detect lawful and chaotic auras as well, but doing so requires a separate manifestation that focuses only on that alignment axis.)
2nd Round: Number of auras (creatures, objects, powers, or spells) in the area. You know how many auras are in the area, even though each aura doesn’t resolve to its actual location quite yet.
3rd Round: The owner of each aura is revealed, unless the individual is outside your line of sight.
If a creature whose aura you detect has 5 or more Hit Dice than you do, you are overwhelmed by its presence and dazed for 1 round, and the power ends.
Display: Visual
Manifesting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation centered on you
Duration: Chakra Control, up to 1 min/level
Saving Throw: None
Power Resistance: No
Chakra Drain: 5 if a Power
7 if Biological or mechanical
Augment: For every 2 additional Chakra you spend, this power’s range increases by 5 feet.
Condition
Aura Colors
Condition
Aura Colors
Condition
Aura Colors
Afraid
Orange
Aggressive
Purple
Angry
Red
Bitter
Brown
Calm
Light Blue
Compassionate
Pink
Conservative
Lavender
Depressed
Grey
Desirous or Lustful
Deep Red
Distrustful
Light Green
Envious
Dark Green
Excited
Violet
Generous
Rose
Happy
Vermilion
Hateful
Black
Idealistic
Yellow
Innocent
White
Lovestruck
Blue
Obsessed
Green
Sad
Silver
Spiritual
Gold
Suspicious
Dark Blue
Confused
Mottled, shifting colors
Fiendish Ancestry
Black veins in aura
Daydreaming
Sharp flickering colors
Frenzied & Rage
Rapidly rippling colors
Psychotic
Hypnotic, swirling colors
Undead or Forsaken
Appropriate color is pale
Magic Use
Myriad sparkles in aura
Magical Disease
Bright, vibrant aura
Planar ancestry
Weak, intermittent aura
Fae
Weak, intermittent aura
Fuinjutsu [Nei]
Rank: 1 (B-Class);
Perform requirements: 6 ranks (DC 16);
Time: Half Action;
Components: H, M, V;
Range: Close (30 ft. + 5 ft./3 levels);
Target: One Creature
Duration: Instant
Saving Throws: None;
Chakra Resistance: No; Chakra Cost: 4.
You channel your rage into a bolt of pure metaphysical energy dealing 1d8 twilight damage per three levels to a maximum of 6d8 at 16th level. You must succeed at a ranged touch attack to hit your target. The bolt ignores damage reduction and costs 4 points of chakra per die of damage.
Karmic Damage Mechanic
A caster that successfully strikes his target with Bolt of Fury must make a Will save with a DC equal to the ranged touch attack roll made to strike his target.
On a failed save the caster takes 1 point of Kharmic damage per die of damage on the attack as the caster is overcome by the released rage.
Character's with a rage or frenzy ability are immediately swept into a fury using up a use per day regardless of if the caster already raged
during that encounter. After the rage expires if the caster had already raged in that battle they become exhausted instead of fatigued.
Special: Bolt of Fury refunds spend chakra on an unsuccessful attack.