Ninjutsu [Konoha Kinjutsu]
Rank: 5 (B-Class);
Learn DC: 19, 5 success;
Perform requirements: 8 ranks (DC 20);
Time: 1 full-round action;
Components: C, H; Range: 50 feet (see text);
Effect: Duplicates of the user; Duration: 1 minute/level (D);
Saving Throws: None; Chakra Cost: 25 + 5 per additional clone (maximum 1 per level).
This technique is basically an advanced version of Bunshin no Jutsu that creates solid clones out of thin air, using no substance or matter as carrier for the user's chakra. It is highly forbidden and only taught to some rare Jounin-level ninjas. Using this technique, the user is able to divide his energy to create several copies of himself.
While the replications are not capable of sentient thought, they share a bond of sort that allows the user to communicate orders to his clones; the bond is only one way, though, and the clones cannot send orders, thoughts or images to the user. As such, the clones follow the user's instructions to the letter. A kage bunshin is its own person and if caught in a genjutsu, only the replica will be affected, and not the user and/or the whole group of clone. Anything experienced by the clone will be remembered by the user when the technique expires, although it should be noted that no extra experience or game-wise bonus will be awarded from this, only the knowledge acquired by the clone.
The clones have 1 hit points per three levels of the user, saving throws equal to that of the user minus two, the same attack bonus as the user minus 4, though it may not have more than two attacks per round. It shares the user's defense as well, with a -5 penalty, as well as all feats, talents and special abilities (though not templates and/or bloodlines) the user
may have, but does not benefit from any temporary bonuses the user may currently have (such as Shodan Kousoku or Tadayou).
A kage bunshin may not stray further than 1 mile from the user, and may be created in any location that can hold it within 50 feet. It can use any technique the user may have under Rank 4, with the same skills modifier, but doing so requires the clone to borrow the user's chakra directly. In addition, all drawbacks coming from a technique used by a replication not only affects the clone, but also the user. A replica counts as the user if it uses a technique to create clones, and thus they are controlled by the user and his own limit is used.
The clone is genuine and carry the very same equipment as the user except chakra dependent items such as exploding tags or sunburst tags. Any items carried by the kage bunshin has no hardness and only half the original's hit points. Poison and mastercraft bonuses are not carried over to the clone's equipment.
Lastly, while the clone can use techniques, it cannot normally perform any activities requiring particular attention, such as sensing chakra, setting off an exploding tag or carrying a serious conversation. Once the clone reaches 0 hit points, strays too far from the user or the duration expires, it disappears in a puff of smoke. When Sensing Chakra, the clones count as though having half the user's Chakra Pool. Creating a kage bunshin not only costs Chakra, but also divides the user's physical energy, which is why this technique is forbidden in the first place. For each clone created by this technique, the user suffers 1d4 points of damage.
While the user can freely replace any clones lost by using this technique more than once, he cannot control a number greater of clone than the specified maximum. He can also choose to dissipate a single clone (or more) of his choice rather than the whole group. He also cannot control any other sort of clone while using this technique (including simple
Bunshins or Tajuu Kage Bunshins). A simple usage of this technique without adding to the cost (creates one kage bunshin.
Chakra Control (Spirit; Requires Ghastly Inheritance (a) and Overwhelming Chakra (a))
Rank: 5 (Very Easy);
Learn DC: 16, 1 success;
Perform requirements: 5 ranks (DC 10);
Time: 1 attack action;
Components: C;
Range: Personal;
Target: You;
Duration: Instantaneous (see text);
Saving Throws: None;
Chakra Cost: (see text).
Using this technique, the user is able to call forth the Kyuubi's healing power without
letting its Chakra overpower his senses. When calling up the Kyuubi's Chakra using the
Overwhelming Chakra ability, he may chose to spend it all on this technique and
immediately gain 2d10 temporary hit points and a Fast Healing 2 as well as a +4 bonus on
Fortitude save against massive damage for 1d4 rounds afterwards. The user will still feel
the after effects of the Overwhelming Chakra after using this technique.
To use this technique, the user must not have spent any of the Chakra gained from the Overwhelming
Chakra ability beforehand.