Taijutsu (Strike) [Armed]
Rank: 6 (B-Class);
Learn DC: 20, 3 success;
Perform requirements: 11 ranks (DC 21);
Time: 1 attack action;
Components: M, E, F;
Range: Melee Attack;
Target: One creature;
Duration: Instantaneous;
Saving Throws: None;
Chakra Cost: 15.
The user makes a single attack at his highest attack bonus with his held weapon.
If it hits, the attack deals weapon damage plus 1d6 (additional damage is not multiplied on a critical hit)
A Samurai character of the Soujutsu path with 6 or more class level is able to substitute this technique for an attack during a full-attack action.
The base attack bonus of the technique is that of the attack it was substituted for. To substitute the attack, it cannot be empowered.
Perform requirements are automatically met.
Empower
The user may spend an additional 5 chakra to increase the additional damage dealt by 1 die (up to 1 die every 2 levels, or 6d6), rounded up.
Material Focus: The user's spear, naginata or quarterstaff.