Taijutsu (Stance; Requires Power Attack (t) or base attack bonus +6 and Taijutsu 12 ranks)
Rank: 3 (C-Class);
Learn DC: 16, 2 success;
Perform requirements: 6 ranks (DC 16);
Time: 1 swift action;
Components: C, M;
Range: Personal;
Target: You;
Duration: Stance;
Saving Throws: None;
Chakra Cost: 9.
In this stance, the user is only able to make a single attack per round, regardless of the abilities he may have.
He may take no attacks of opportunity, nor use another technique that would allow him to make a melee attack against any creature in the same round.
Should the attack be made as an attack action, he gains a +2 bonus to damage rolls if it hits.
If the attack was taken as a full-attack action, he gains a +2 bonus to attack and damage rolls for every 5 points of his base attack bonus,
up to +8 with a base attack bonus of +20. This attack can be taken as part of a charge, though no additional bonuses are granted.
If the attack missed, the user provokes an attack of opportunity against the creature he targeted.
The user may choose to take a normal attack action while this stance is active, but must declare doing so before his next turn.
Mastery
With the third step of mastery in this technqiue, the Jigen Ryu attack gains a Kawarimi Defense of 1 per 10 points of the user's base attack bonus.
Taijutsu (Strike) [Armed]
Rank: 3 (C-Class);
Learn DC: 16, 2 success;
Perform requirements: 6 ranks (DC 16);
Time: 1 attack action;
Components: M, E, F;
Range: Melee Attack;
Target: One creature;
Duration: Instantaneous;
Saving Throws: None;
Chakra Cost: 10.
The user makes a single attack at his highest attack bonus with his held weapon.
If it hits, the attack deals weapon damage and the target is pushed back 5 feet. The user is able to take a 5-ft. step towards the opponent for free as part of this technique. This technique can be used as part of a charge.
A Samurai character of the Kenjutsu path with 2 or more class level is able to substitute this technique for an attack during a full-attack action.
The base attack bonus of the technique is that of the attack it was substituted for. To substitute the attack, it cannot be empowered.
Perform requirements are automatically met.
Empower
The user may spend an additional 15 chakra to increase the damage dealt by the technique by 1d6, plus 1d6 every 4 levels (maximum 5d6 total).
Material Focus: The user's sword.